So I mentioned that I had hit upon an idea of how to convert my Divine Blood setting to a PbtA system. Short version: focus on alternate timelines to preserve the “play to find out” agenda (include the novel’s canon as a sample campaign); examine City of Mists flexible templates; and look into a set of shifting principles to account for mood shifts.
When I mentioned this to my playtesters as something I might look into starting next year when some of my plate is cleared it was suggested that I do a full book that was just how to do Divine Blood in different systems. It is actually an interesting idea and one I might do after I look into various games with open licenses.
My original plan for Divine Blood was to do a system agnostic book and let people adapt the system they desired. I eventually created the current Fate based system as an example. It was never meant to be The System.
In general I believe that game companies should start broadening their publications to present their settings in multiple systems. I’ve a poorly edited rant on the subject somewhere on my blog. I tend to think that permanently tying a setting to a system is essentially handicapping your IP. Certainly there are fans that will toolkit any setting to any system already but many would happily buy an official conversion to save the work.
I’m curious about two things here:
What are your thoughts on converting settings to as many systems as possible?
When do alternate system publishings m, should I put multiple alternate systems in one book or focus on one system per book to enable greater detail?
I’ve been wanting to do something similar, I’m very curious to see where this is going.
I’ve been wanting to do something similar, I’m very curious to see where this is going.
That’s assuming the play you get from the system maps to the game your setting should engender. For instance, I don’t think Dread is appropriate for sword and sorcery.
That’s assuming the play you get from the system maps to the game your setting should engender. For instance, I don’t think Dread is appropriate for sword and sorcery.
I’ve also been adapting my custom setting which uses Fate Core and FAE to PbtA. So far I’ve held mental interviews with the various archetypes from the world asking “what exactly do you do here?” So far there isn’t much cohesion (sweat drop). Still, I’m getting a good notion of what should be shared moves and what should only exist in a playbook.
I’ve also been adapting my custom setting which uses Fate Core and FAE to PbtA. So far I’ve held mental interviews with the various archetypes from the world asking “what exactly do you do here?” So far there isn’t much cohesion (sweat drop). Still, I’m getting a good notion of what should be shared moves and what should only exist in a playbook.
+Gennifer Bone
I included my initial thoughts as a PDF on post that was partially meant to get me in the habit of actually posting to my patreon. Most of the actual post is me saying I’m still not totally certain of dealing with patreon. But the linked PDF has my thoughts.
https://www.patreon.com/posts/some-thoughts-6609752
+Gennifer Bone
I included my initial thoughts as a PDF on post that was partially meant to get me in the habit of actually posting to my patreon. Most of the actual post is me saying I’m still not totally certain of dealing with patreon. But the linked PDF has my thoughts.
https://www.patreon.com/posts/some-thoughts-6609752