The third and last Just a Game playtest and last of my summer short campaigns.

The third and last Just a Game playtest and last of my summer short campaigns.

Originally shared by Thrythlind aka Luke Green

The third and last Just a Game playtest and last of my summer short campaigns. We had a new player join in this very combat heavy session.

I unfortunately cut short the broadcast before a very useful roses and thorns session, and am just realizing that I failed to give roses and thorns myself.

My thorn: I knew this was going to be heavy combat going in since it was a raid, but I was initially disappointed about how same each combat turn felt.  Thanks to David for suggesting that his Cleaner roll Pass Obstacle instead of Take Offensive, for helping me clear that mental hurdle. I’m also a little iffy on Bonds. They’re rather cumbersome and I’m still not feeling whether they fit into the fiction well. I might return to a simple Influence style method as per Masks rather than use the Worlds in Peril Bonds.

Rose: I’m more and more liking the way Gear Upgrades work and the flexibility of combining a persona and an avatar to represent physical capabilities with character personality. Also, the players gave me some great advice. Especially on hitting the themes. I’ll probably be adding some official options to failure results for whether the failure presents an existential, social or physical consequence.

https://www.youtube.com/watch?v=6ztwTgGZvQE

https://www.youtube.com/watch?v=6ztwTgGZvQE

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