Episode 28 of Discern Realities is here!

Episode 28 of Discern Realities is here!

Episode 28 of Discern Realities is here! if you’re interested in participating in the contest we announce on this episode, just paste your entries into the comments of this post.

Here is a link to Codex – Blood, which you’ll need for the contest: http://www.gauntlet-rpg.com/codex.html

Tagging mentions in this episode: Johnstone Metzger Tor Droplets

Enjoy!

http://www.gauntlet-rpg.com/discern-realities/episode-28

20 thoughts on “Episode 28 of Discern Realities is here!”

  1. I think the reason why you can’t buy magic items is to stress the fact that they are special and unique unlike the +1 swords of D&D. In that regard it is probably more a guideline than an unbreakable rule. If there is an interesting story behind the reason why somebody wants to sell that specific item and if that item has more than just a mechanical benefit you are still following at least the spirit of the rules.

  2. I think the reason why you can’t buy magic items is to stress the fact that they are special and unique unlike the +1 swords of D&D. In that regard it is probably more a guideline than an unbreakable rule. If there is an interesting story behind the reason why somebody wants to sell that specific item and if that item has more than just a mechanical benefit you are still following at least the spirit of the rules.

  3. Not sure where you wanted to have these entries posted.

    Familiar of the First Tree

    You’ve petitioned to the spirit of the first tree for guidance, waited 7 nights for a sign, only to find a small saproling.

    The Saproling clings to you craving blood and moonlight. When you ask the Saproling for direction within the forest of the First Tree, subtract 1-3 hp and feed the Saproling that many drops of your blood. Then Roll+Drops.

    10+ The Saproling will point you in the direction, swaying and tugging whenever necessary.

    7-9 The Saproling craves for moonlight. You will only get your directions under the light of the moon.

  4. Not sure where you wanted to have these entries posted.

    Familiar of the First Tree

    You’ve petitioned to the spirit of the first tree for guidance, waited 7 nights for a sign, only to find a small saproling.

    The Saproling clings to you craving blood and moonlight. When you ask the Saproling for direction within the forest of the First Tree, subtract 1-3 hp and feed the Saproling that many drops of your blood. Then Roll+Drops.

    10+ The Saproling will point you in the direction, swaying and tugging whenever necessary.

    7-9 The Saproling craves for moonlight. You will only get your directions under the light of the moon.

  5. The Goddess of Blood and Cruel Fate

    When vengeance pulses in you veins, travel west on the night of the blood moon until you reach the miserable stump of the Tree of Eternal Perfection. There, drink of blood drawn from your enemy or from a suitable proxy, eat an unhealthy portion of the wild red-rooted wormwood, and go to sleep beside the stump, all while clutching a drawn blade. Roll +bonds.* On a hit, you dream a vision of the Goddess of Blood and Cruel Fate, who weaves the destinies of men in crimson.

    On 10+, the Goddess asks you when and where you will meet your enemy. The words you speak will come true, though it will appear to be the doing of mortal hands. When you wake, you expel the blood drunk as a black mass.

    On 7-9, the Goddess asks what advantage will attain when next you meet your enemy. Impress her in your answer with cleverness or flattery, for the Goddess is fickle and may give the advantage you name to your enemy instead. When you wake, you expel the blood drunk, and much more, as liquid.

    On 6-, you suffer terrible seizures. The MC makes a hard move.

    * If you are not playing with bonds, or with the MC’s permission, determine your bonus as follows: name an interesting personal detail about the other character that your character could have learned in the fiction, but which has not explicitly come up during play. The MC may ask follow-ups, such as how you know this, or why it is important to you. If the MC substantially accepts your addition to the fiction, gain +1 to the roll. Repeat as the MC permits (the MC will judge the strength of the relationship and the relevance of the details to the current task). Max +3.

  6. The Goddess of Blood and Cruel Fate

    When vengeance pulses in you veins, travel west on the night of the blood moon until you reach the miserable stump of the Tree of Eternal Perfection. There, drink of blood drawn from your enemy or from a suitable proxy, eat an unhealthy portion of the wild red-rooted wormwood, and go to sleep beside the stump, all while clutching a drawn blade. Roll +bonds.* On a hit, you dream a vision of the Goddess of Blood and Cruel Fate, who weaves the destinies of men in crimson.

    On 10+, the Goddess asks you when and where you will meet your enemy. The words you speak will come true, though it will appear to be the doing of mortal hands. When you wake, you expel the blood drunk as a black mass.

    On 7-9, the Goddess asks what advantage will attain when next you meet your enemy. Impress her in your answer with cleverness or flattery, for the Goddess is fickle and may give the advantage you name to your enemy instead. When you wake, you expel the blood drunk, and much more, as liquid.

    On 6-, you suffer terrible seizures. The MC makes a hard move.

    * If you are not playing with bonds, or with the MC’s permission, determine your bonus as follows: name an interesting personal detail about the other character that your character could have learned in the fiction, but which has not explicitly come up during play. The MC may ask follow-ups, such as how you know this, or why it is important to you. If the MC substantially accepts your addition to the fiction, gain +1 to the roll. Repeat as the MC permits (the MC will judge the strength of the relationship and the relevance of the details to the current task). Max +3.

  7. As you say Jason Cordova​ it’s about making it challenging but not a slog and to make those super successful attacks really make the difference. It’s annoying when you have an attack cause massive damage but leave to opponent with 1 hp… Takes the edge off for sure.

  8. As you say Jason Cordova​ it’s about making it challenging but not a slog and to make those super successful attacks really make the difference. It’s annoying when you have an attack cause massive damage but leave to opponent with 1 hp… Takes the edge off for sure.

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