Just a quick note that running games for kids is every bit as fun as Richard Rogers and Tor Droplets make it seem to be. I ran Andrew Medeiros’s The Woodlands for my little sister this past week and it was amazing.
Just a quick note that running games for kids is every bit as fun as Richard Rogers and Tor Droplets make it seem to…
Just a quick note that running games for kids is every bit as fun as Richard Rogers and Tor Droplets make it seem to…
One of my favorite adventures was with some good friends and one of their 10 year old daughters who wanted to GM a game for the first time. We played the Warrior Cats RPG and it was a lot of fun. And, she had a blast, its encouraged her to pursue playing and developing more games and scenarios.. That was almost 7 years ago.
One of my favorite adventures was with some good friends and one of their 10 year old daughters who wanted to GM a game for the first time. We played the Warrior Cats RPG and it was a lot of fun. And, she had a blast, its encouraged her to pursue playing and developing more games and scenarios.. That was almost 7 years ago.
I run a D&D5e game for some middle schoolers at the public library. I volunteer there, and the kids asked me. Geez, twist my arm…
Anyway, I love how not beholden to gaming they are (“Can I use my powerful spell in a breaking the rules way to defend my friend from a weak attack that wouldn’t hurt him too much because it looks awesome?”), and how much they are affected by description.
A little while back, the kids found a woodsman to ask for directions to their quest objective. After a bit of rp to get the woodsman’s good will, I asked them to tell me the obstacles the woodsman warms them about. One thing they thought of was a cemetary.
They encountered the cemetery last time we played. After the most recent session, I realized how I need to keep in mind that creepy cool ambiance that adults take in stride can actually get to them. But it was intensely gratifying to see how they played through that scene! None of them were thinking, “We’re level 2, so this scary cemetery must be a problem with a level appropriate solution.” They reacted incredibly honestly. It was great.
I run a D&D5e game for some middle schoolers at the public library. I volunteer there, and the kids asked me. Geez, twist my arm…
Anyway, I love how not beholden to gaming they are (“Can I use my powerful spell in a breaking the rules way to defend my friend from a weak attack that wouldn’t hurt him too much because it looks awesome?”), and how much they are affected by description.
A little while back, the kids found a woodsman to ask for directions to their quest objective. After a bit of rp to get the woodsman’s good will, I asked them to tell me the obstacles the woodsman warms them about. One thing they thought of was a cemetary.
They encountered the cemetery last time we played. After the most recent session, I realized how I need to keep in mind that creepy cool ambiance that adults take in stride can actually get to them. But it was intensely gratifying to see how they played through that scene! None of them were thinking, “We’re level 2, so this scary cemetery must be a problem with a level appropriate solution.” They reacted incredibly honestly. It was great.