Here is a link to Episode 27 of Discern Realities. I really like how this one turned out. The conversation is packed with lots of good, usable information.
Lately on the Gauntlet Slack channel we have been laughing about some of these horrible “How to be a great GM” videos that are starting to spring up all over Youtube. The information contained in them is almost always some version of “As the GM, you are God, and the players are your idiot pawns to shape as you will.”
We offer you Episode 27 of DR as an antidote to that nonsense.
We here at the Gauntlet generally think of GMs less as gods, more as benevolent dictators
We here at the Gauntlet generally think of GMs less as gods, more as benevolent dictators
I have very nice, normal-sized hands. All my players tell me so.
I have very nice, normal-sized hands. All my players tell me so.
Your third sentence in your post implies that this is not always true. I think every episode has been chock full of good usable info, at least for me.
Your third sentence in your post implies that this is not always true. I think every episode has been chock full of good usable info, at least for me.
I like to think of GMs as servile goblins, desperate to please a pantheon of unpredictable demiurge players.
I like to think of GMs as servile goblins, desperate to please a pantheon of unpredictable demiurge players.
Chris Shorb Thanks!
Chris Shorb Thanks!
Chris Gardiner LOL
Chris Gardiner LOL
Chris Gardiner OMG #sadbuttrue lmao
Chris Gardiner OMG #sadbuttrue lmao
I need to learn the ways of Jason Cordova s gentle yet firm hands. My games turn in to this when I’m viewed as Chris Gardiner s servile goblin.
http://m.imgur.com/gallery/0dz5T
I need to learn the ways of Jason Cordova s gentle yet firm hands. My games turn in to this when I’m viewed as Chris Gardiner s servile goblin.
http://m.imgur.com/gallery/0dz5T
Ahh, I see Chris Gardiner has been running a lot of Pathfinder
Ahh, I see Chris Gardiner has been running a lot of Pathfinder
How did we not get more love for Jason Cordova’s custom move on mind control? I’ve always wanted to see Dungeon World pushed to use the carrot/stick motivators of Apocalypse World and its predecessors! And personally, after four years and the same edition, Dungeon World‘s mechanics feel a tad clunky compared to the newer PbtA games. And while its community churns out new content, that content is mostly settings and playbooks and little that shifts mechanics in meaningful ways. So this custom move was a breath of fresh air!
Awesome work!
How did we not get more love for Jason Cordova’s custom move on mind control? I’ve always wanted to see Dungeon World pushed to use the carrot/stick motivators of Apocalypse World and its predecessors! And personally, after four years and the same edition, Dungeon World‘s mechanics feel a tad clunky compared to the newer PbtA games. And while its community churns out new content, that content is mostly settings and playbooks and little that shifts mechanics in meaningful ways. So this custom move was a breath of fresh air!
Awesome work!
Thanks, Tim B. That custom move clearly comes from a place of having played lots of other PbtA games. I’m glad you made the connection!
Thanks, Tim B. That custom move clearly comes from a place of having played lots of other PbtA games. I’m glad you made the connection!
Tim B I haven’t been playing dungeon world for four years, and I was surprised there wasnt a good “percerption or notice check” baked in. (The Stay Sharp move from perilous wilds is a great option) I feel like an appendix of custom moves for these situations not optimally handled by the mechanics would be perfect.
Tim B I haven’t been playing dungeon world for four years, and I was surprised there wasnt a good “percerption or notice check” baked in. (The Stay Sharp move from perilous wilds is a great option) I feel like an appendix of custom moves for these situations not optimally handled by the mechanics would be perfect.
Daniel Lugo I think that ‘perception check’ doesn’t port over well because it’s a somewhat passive action, and most moves require a strong fictional trigger to ‘happen’ (e.g. discern realities). That feels a bit like trying to port over D&D ideas into DW, which does scratch an itch for folks, but I’m not sure it highlights PbtA mechanics. Maybe it’s just me! 🙂
Instead of perception checks, I like character moves like the Paladin’s ability to sense evil, or the Thief’s ability to sense traps. There’s not even a roll for the Paladin, and these really spotlight a character’s ability to see things others may not.
Daniel Lugo I think that ‘perception check’ doesn’t port over well because it’s a somewhat passive action, and most moves require a strong fictional trigger to ‘happen’ (e.g. discern realities). That feels a bit like trying to port over D&D ideas into DW, which does scratch an itch for folks, but I’m not sure it highlights PbtA mechanics. Maybe it’s just me! 🙂
Instead of perception checks, I like character moves like the Paladin’s ability to sense evil, or the Thief’s ability to sense traps. There’s not even a roll for the Paladin, and these really spotlight a character’s ability to see things others may not.
Tim B You took the words out of my mouth. Passive moves aren’t a great fit for PbtA.
Tim B You took the words out of my mouth. Passive moves aren’t a great fit for PbtA.
Cool. Maybe with time and experience I’ll share your feelings and understand what you both are trying to convey.
Cool. Maybe with time and experience I’ll share your feelings and understand what you both are trying to convey.
Daniel Lugo I think I just assume the characters are always paying attention to their environment and if there is something they would see, I just tell them about it. If there are things they wouldn’t see without closer inspection, I wait for them to trigger DR.
Daniel Lugo I think I just assume the characters are always paying attention to their environment and if there is something they would see, I just tell them about it. If there are things they wouldn’t see without closer inspection, I wait for them to trigger DR.
Daniel Lugo I always find it easier to describe things like this in the context of actual play…I say we sit down for a DW session sometime and how situations that feel perception check-y play out! 🙂
Daniel Lugo I always find it easier to describe things like this in the context of actual play…I say we sit down for a DW session sometime and how situations that feel perception check-y play out! 🙂