So setting up some games to run here in August, Jason Cordova is going to be running me through dealing with Meetups sometime next week. Anyway, I’m looking at four three-session mini-campaigns due to my three-week vacation in summer (other people travel to historical sites, I set up online one-shots because this gives me that convention fix of meeting new players and also lets me expose some of my game stuff to new people.)
I’m looking at a Masks series, a series of my PbtA hack for “Trapped in the Game” stories a la Sword Art Online and two for Divine Blood…which is where I am focusing here.
Divine Blood uses Fate as its base, but it’s character generation comes from Strands of Fate which is a bit different from Fate Core.
One of these is for occult investigations for people that are not part of any of the established societies and thus have less info on what’s going on in the world. It’ll be more along the lines of horror and mystery than usual for Divine Blood.
The other will be more action/comedy and I’m still wondering which aspect of the world to put the focus on. (I’ll put a Poll on that in a little bit)
This poll is taking opinions on how to handle char gen.
Char gen in this system btw (using the power level for the occult investigators game)
28 points spread between 15 Abilities (4 Physical, 4 Mental, 4 Social – all average human at 2….3 Psychic all average human at 0)
5 Character Aspects – Defining, Ambition, Background, Conviction, Disadvantage
5 Specialty Aspects – Extraordinary Skill, Foe, Gear, Help, Inferior Skill
3 Free Expert Advantages (minor Stunts for those that know Fate)
6 Advantage points (to be spent on more Experts, Heroics and possibly Power Advantages – though I hope they’re in the minority since the scenario mostly focuses on people out of the poll)
Also in the comments, should I give info on how the psychic stuff really works or leave that dark so people have to figure out for themselves?