After playing #Lovecraftesque once, I want to play it over and over. I had such a great time with Jason Cordova Isa, Yoshi and Chris. It provided the tightest narrative of any GMless–or rotating GM–game I’ve ever played. I attribute this to the responsibilities of the roles and the narrative limitations baked into the game.
I also really liked the rituals around speaking. The Narrator, rotating GM, can lift a finger specifically to solicit details from the Watchers. A Watcher can lift a finger to offer details. The Witness, who controls the PC, can lift a finger to do internal monologue which pauses the other action.
I can’t wait until it’s released.
A total blast playing with you guys!
A total blast playing with you guys!
It’s an excellent game
It’s an excellent game
Joshua Fox Becky Annison
Joshua Fox Becky Annison
🙂 Thank you so much!
🙂 Thank you so much!
Are the finger-lifting bits new to the game, or an addition from you guys? I believe I still only have the original playtest packet released during the Kickstarter, and don’t recall that being a part of it. Sounds like that would work really well.
Are the finger-lifting bits new to the game, or an addition from you guys? I believe I still only have the original playtest packet released during the Kickstarter, and don’t recall that being a part of it. Sounds like that would work really well.
Steve Mains That was something we added to ease online play.
Steve Mains That was something we added to ease online play.
I’m pretty sure the finger-lifting-to-monologue bit is part of the game…
I’m pretty sure the finger-lifting-to-monologue bit is part of the game…
Joshua Fox I likely is; when we did it I couldn’t recall if it was in the rules or not.
Joshua Fox I likely is; when we did it I couldn’t recall if it was in the rules or not.