After playing #Lovecraftesque once, I want to play it over and over.

After playing #Lovecraftesque once, I want to play it over and over.

After playing #Lovecraftesque once, I want to play it over and over. I had such a great time with Jason Cordova Isa, Yoshi and Chris. It provided the tightest narrative of any GMless–or rotating GM–game I’ve ever played. I attribute this to the responsibilities of the roles and the narrative limitations baked into the game.

I also really liked the rituals around speaking. The Narrator, rotating GM, can lift a finger specifically to solicit details from the Watchers. A Watcher can lift a finger to offer details. The Witness, who controls the PC, can lift a finger to do internal monologue which pauses the other action.

I can’t wait until it’s released.

16 thoughts on “After playing #Lovecraftesque once, I want to play it over and over.”

  1. Are the finger-lifting bits new to the game, or an addition from you guys? I believe I still only have the original playtest packet released during the Kickstarter, and don’t recall that being a part of it. Sounds like that would work really well.

  2. Are the finger-lifting bits new to the game, or an addition from you guys? I believe I still only have the original playtest packet released during the Kickstarter, and don’t recall that being a part of it. Sounds like that would work really well.

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