Have folks checked out “The Black Hack” yet? Its 1st ed. D&D with some modern d20 theory. I think it has some aspects that this group can appreciate.
– Advantage/ Disadvantage
– No “to-hit” roll for enemies, PCs has to check their STR or DEX to not get hit
– Consumables are tracked with a d6; after every use roll d6 if 1 or 2 drop the die to a d4; if 1 or 2 its exhausted. Arrows start at d10
The missing “to hit” roll for enemies sounds like a variant of Mutants & Masterminds where it’s up to the player to make a Dodge or Parry “save”
The missing “to hit” roll for enemies sounds like a variant of Mutants & Masterminds where it’s up to the player to make a Dodge or Parry “save”
Yep, it’s an interesting take. Others related to it’s take on OSR are The Rat Hack, The Front, and Whitehack.
Yep, it’s an interesting take. Others related to it’s take on OSR are The Rat Hack, The Front, and Whitehack.
Whitehack is so good. Black Hack looks good for introducing people to RPGs, or for more TotM style games.
Whitehack is so good. Black Hack looks good for introducing people to RPGs, or for more TotM style games.
I backed the KS – I like it, but feel like I am going to get “a look” from my players when I try to explain the powerful enemy rule.
I backed the KS – I like it, but feel like I am going to get “a look” from my players when I try to explain the powerful enemy rule.
Scott Slater that rule is weird until you start looking at all the to-hit bonuses in the various creature stats of 5e and all the bonuses PCs get as well.
In the end, TBH method is an easier way to calculate difficulty than CR. If you hero’s are 1 HD then its easy to understand how a 1, 3, and 5 HD monster will scale on a one-to-one battle.
Almost every DM controlled “thing” in TBH seems to be a fixed point that the players roll against (and hey who doesn’t like rolling more often with their dice).
Scott Slater that rule is weird until you start looking at all the to-hit bonuses in the various creature stats of 5e and all the bonuses PCs get as well.
In the end, TBH method is an easier way to calculate difficulty than CR. If you hero’s are 1 HD then its easy to understand how a 1, 3, and 5 HD monster will scale on a one-to-one battle.
Almost every DM controlled “thing” in TBH seems to be a fixed point that the players roll against (and hey who doesn’t like rolling more often with their dice).
I’m definitely into it. I think my players will look at it like six year olds look at vegetables.
I’m definitely into it. I think my players will look at it like six year olds look at vegetables.
Ha! Tell them that if they eat their vegetables there might be a +1 sword in it.
Ha! Tell them that if they eat their vegetables there might be a +1 sword in it.
Players… who needs ’em? Oh wait…
Players… who needs ’em? Oh wait…
Warren Denning Noted!
Warren Denning Noted!
I like the look of it, but I fear it might be too simple.
I like the look of it, but I fear it might be too simple.
I love the idea of the usage die.
I love the idea of the usage die.
Matt Martinez I started to think that, but then I figured it really easy to modify to add anything extra that you want without having to modify other things.
For instance, I wanted more spells so I started to look though my copy of WIZ-WAR for spells that I thought would fit and figured how to make them 1-2 sentences.
I also thought about how to add a Barbarian class and realized an easy way to add modifiers is to say something like “Add +2 to STR when making checks vs. melee attacks”.
You could do the same things for skills, “Add +2 to WIS when making checks vs. animal training/ handling”.
For leveling, you could use Zak S’s random tables for class leveling which have a lot of interesting non-plus X effects. And for a more involved cleric role, you could use things from The Pernicious Pamphlet.
But in TBH’s favor, your new rules only have to take in account about 3 sub-systems: Attributes, HD, and relative damage out put. Thats it!
Matt Martinez I started to think that, but then I figured it really easy to modify to add anything extra that you want without having to modify other things.
For instance, I wanted more spells so I started to look though my copy of WIZ-WAR for spells that I thought would fit and figured how to make them 1-2 sentences.
I also thought about how to add a Barbarian class and realized an easy way to add modifiers is to say something like “Add +2 to STR when making checks vs. melee attacks”.
You could do the same things for skills, “Add +2 to WIS when making checks vs. animal training/ handling”.
For leveling, you could use Zak S’s random tables for class leveling which have a lot of interesting non-plus X effects. And for a more involved cleric role, you could use things from The Pernicious Pamphlet.
But in TBH’s favor, your new rules only have to take in account about 3 sub-systems: Attributes, HD, and relative damage out put. Thats it!