Eloy’s gaming progress report for February 2016:
WARNING: Suuper long post, rambly and ranting in places. Proceed at your own risk…
1) Just finished Richard Rogers ‘s Apocalypse World 2E PbP. Fantastic end. Sweet and Sad. Triumph and tragedy. After 3 months, it needed to end, but as with all good games, you’re kind of wanting it to stop and at the same time, you’re sad to see it go. Did character epilogues and that is really the best thing ever. Epilogues. You get closure and then are ready to move to something else. Very high quality stuff from the MCs and the players. Had the privilege of playing with a group of awesome people. This was a blast.
2) A Song of Ice and Fire game has picked up again. Had a nice fight, and managed to win. The system is interesting and deadly, but does have some failsafe mechanics in place to avoid the game being too much like GRRM’s writing. I.e. instant death can be avoided. Sometimes, at least. The plot is meandering a bit though (so again, it’s a lot like GRRM). I think we’ve gone a bit too much off to left field. I hope we can get it back on track, as it was very interesting last semester, when we started.
3) Have played 5 sessions of Dogs in the Vineyard, run by Dan Maruschak . I’ve internalized the mechanics, so that fades into the background . Now I’m struggling with the real meat of the game: the interaction of the character with his religion. How far is he willing to go to do what he thinks is right? Where does he draw the line between what is written in his holy book and what he thinks is right or wrong? How do my own beliefs parallel or contradict what this guy is supposed to believe? Why am I even exploring this? How much do I portray a fictional character in a fictional 19th century and how much do I portray my own 21st century beliefs? I can see why this game is so controversial. There can be some serious bleed here.
4) Mouse Guard game is now on hiatus, due to GM having to work related travel until May. Dunno if I’ll pick it up again. I love the concept of MG, but it’s Burning Wheel light. Tastes great, yes, but it’s less filling. The conflict system is nice and simple, but I despise the damage system. The whole Condition track system seems really arbitrary. For an otherwise well established procedure game, this part feels jarring. .. just give them a condition whenever you feel like it… Dunno. Don’t like it.
5) Finished 6th session of Burning Wheel last night. It’s really singing. One player staged a “Red Breakfast”. No wedding, just… breakfast. He poisoned the lord of the keep, made it look like the foreign ambassador did it… then the PC who DID put the poison in the food stabbed the ambassador to death, claiming he was defending the lord of the keep, who prompty expired right there at the table. Bodyguards tried to bodyguard… PC’s intervened. Death and mayhem ensued…
I love how I prep for 15 minutes, sometimes 30 min, and it all goes out the window within the first 5 minutes of play.
I keep encountering people who obsess on how hard it is to play Burning Wheel, mechanically. Okay, I’ll grant that Fight!, the combat subsystem, is difficult to understand. Range and Cover, the missile combat/seizing a position subsystem is even more Byzantine. Injury, particularly wound recovery is also obscure.
But people seem to ignore the fact that you should engage the subsystems infrequently, and that most of the game is the Hub, or core of the game, which is 70-odd pages long, and FREE in pdf format from Burning Wheel Store. The Hub is mechanically super simple.
What most people don’t realize is that Burning Wheel is difficult to play because of BELIEFS and Intent and Task and embracing interesting failure. THAT is what drives the game engine. That is the part that is difficult to understand. How to write a belief, what it means to write a Belief, and how does it drive gameplay. That goes coupled with Intent and Task. Articulating what your intent is in a given situation is what helps the GM what the ‘failure’ condition means. Understanding that ‘failing’ can mean ‘success at a cost’, as any good Indie player should, is key. The wonderful part is how easy BW makes figuring out the ‘failure’ condition… it is given to you by a well articulated Intent.
It took me a couple of years reading forums and listening to podcast of actual play to grok Burning Wheel. It took a friend of mine (an experienced roleplayer, who I also happen to consider one of the brightest people I know) a year playing the game to really get it and internalize it. It is the most fun gamemastering I have ever done. It feels just like being a player. You never know what’s going to happen next. No rails. No rails at all.
So, really. Subsystems too hard? Hell, you can even hack that. I’ve used MouseGuard conflict with BW, with elements of Torchbearer, with a simple tweak to damage mechanics. Simple, fast and works seamlessly.
6) Got inspired by Paul Beakley ‘s posts regarding The One Ring, and the replies from a bunch of other brilliant people who’ve hacked the game to make it less… railroady. I’m getting an urge to read through the published adventures, turn them into a bunch of AW style fronts, and just run TOR sandbox style, improvising just like in my BW game.
I really LOVE TOR mechanics. Just close enough to Burning Wheel, but the combat system is absolutely brilliant. It also has the Player Turn/GM turn structure, but I prefer TOR’s implementation better than MG or Torchbearer.
7) Non gaming related (but close)… was conviced by a friend, and by recent internet posts to check out Stephen King’s the Dark Tower novels. I’ve read the prequel comic books (and those are VERY good) and I’ll confess to having read the last chapter of the last book some years ago, out of curiosity (and loved the ending… which a lot of people seem to hate. It seemed perfect to me.) So, on his advice, I’ve downloaded book 4 (Wizard and Glass) as an audiobook and have started from there (rather than from book 1). Having read the comics, and listened to Book 4 synopsis of the first 3 books, I fully understand what’s going on. It’s going fine so far, but I’m just starting. Let’s see what all the fuss is about….
8) Backed WAAAAY too many RPG kickstarters in February. I’m having second thoughts about at least 1 of those… it hasn’t ended. I’ll probably downgrade my pledge. For the rest, I’m confident I’ll be using them sometime in the future.
9) Also reading Everway RPG… Figured a very simple way to add dice mechanics to this diceless game. Probably blasphemy, but hey! I don’t really like diceless games, and it seems to work fine, with no changes to character creation or stats needed!
How about you? What have you been up to?
1) I did a couple of playtest sessions of Afterworlds, which is Russell Collins’ Persona-based hack of his game, Tears of a Machine. We still haven’t engaged the mechanics fully yet since we haven’t all received our Avatars (the game’s equivalent of Personas) yet, so I’ll have more to say when that’s happened. What we have played so far has been fun just in terms of roleplay though.
2) I got the Urban Shadows campaign back on track, and things are really heating up. As of the last session, the Spectre and Wizard are at crossed purposes and the poor Oracle is stuck in the middle. I’ve got the somewhat awkward task of bringing in a new Aware character in the midst of current events for the next session (and, maybe, figuring out where the Wolf has vanished to) but I’m sure we’ll work something out.
3) I ran three other one-shots on Gauntlet Hangouts. Rather than ramble on about each, I’ll just link you to the actual play reports I posted on my blog or on RPG Geek. Suffice to say, I had fun with all three sessions.
a) Lasers & Feelings: http://wayofthezeppo.blogspot.co.uk/2016/02/actual-play-lasers-feelings-ringside.html
b) Microscope: https://rpggeek.com/thread/1527712/gauntlet-uk-rise-and-fall-psi-lords
c) Nanoworld: https://rpggeek.com/thread/1536432/gauntlet-uk-food-thought
4) We were short a player for Eadwin’s Psi*Run session, so we decided to play a game of Downfall instead. As before, I’ll just link you to my play report on RPG Geek here: https://rpggeek.com/thread/1532745/gauntlet-uk-tower-divided
5) My alternate session of The Final Girl also fell through so, since it was just me and Johannes, I MC’d a quick game of Murderous Ghosts instead. Despite running Urban Shadows, straight horror is not my usual forte as a GM. I painted what I felt was a rather unexciting picture of a factory haunted by the ghosts of monsters killed in an arm’s deal gone sour. Despite my own feelings though, Johannes seemed to enjoy it and thought it was pretty creepy. So, I guess I did something right?
6) Also just finished Rich’s Apocalypse World PbP, and I have to say it’s been the most satisfying PbP experience I’ve ever had. Rich has a great format that helped with that, but also we had a great group for it. I think this was the first game I’ve played where a lot of my character’s arc was internal too, which was a feature arising from the PbP format, and that was really interesting to play.
1) I did a couple of playtest sessions of Afterworlds, which is Russell Collins’ Persona-based hack of his game, Tears of a Machine. We still haven’t engaged the mechanics fully yet since we haven’t all received our Avatars (the game’s equivalent of Personas) yet, so I’ll have more to say when that’s happened. What we have played so far has been fun just in terms of roleplay though.
2) I got the Urban Shadows campaign back on track, and things are really heating up. As of the last session, the Spectre and Wizard are at crossed purposes and the poor Oracle is stuck in the middle. I’ve got the somewhat awkward task of bringing in a new Aware character in the midst of current events for the next session (and, maybe, figuring out where the Wolf has vanished to) but I’m sure we’ll work something out.
3) I ran three other one-shots on Gauntlet Hangouts. Rather than ramble on about each, I’ll just link you to the actual play reports I posted on my blog or on RPG Geek. Suffice to say, I had fun with all three sessions.
a) Lasers & Feelings: http://wayofthezeppo.blogspot.co.uk/2016/02/actual-play-lasers-feelings-ringside.html
b) Microscope: https://rpggeek.com/thread/1527712/gauntlet-uk-rise-and-fall-psi-lords
c) Nanoworld: https://rpggeek.com/thread/1536432/gauntlet-uk-food-thought
4) We were short a player for Eadwin’s Psi*Run session, so we decided to play a game of Downfall instead. As before, I’ll just link you to my play report on RPG Geek here: https://rpggeek.com/thread/1532745/gauntlet-uk-tower-divided
5) My alternate session of The Final Girl also fell through so, since it was just me and Johannes, I MC’d a quick game of Murderous Ghosts instead. Despite running Urban Shadows, straight horror is not my usual forte as a GM. I painted what I felt was a rather unexciting picture of a factory haunted by the ghosts of monsters killed in an arm’s deal gone sour. Despite my own feelings though, Johannes seemed to enjoy it and thought it was pretty creepy. So, I guess I did something right?
6) Also just finished Rich’s Apocalypse World PbP, and I have to say it’s been the most satisfying PbP experience I’ve ever had. Rich has a great format that helped with that, but also we had a great group for it. I think this was the first game I’ve played where a lot of my character’s arc was internal too, which was a feature arising from the PbP format, and that was really interesting to play.
Eloy Cintron Well, you’ve been busy! Any recommendations to read/view to better understand how to shine with Burning Wheel?
Eloy Cintron Well, you’ve been busy! Any recommendations to read/view to better understand how to shine with Burning Wheel?
Christopher Meid heh, well, one tries! Here’s a list of resources:
1. The link to BW Hub rules:
https://www.burningwheel.com/store/index.php/core-books/burning-wheel-gold-hub-and-spokes.html
2. There is a chapter from the now OOP Adventure Burner, which best explains Beliefs. How to write them, how they work. This is invaluable: http://www.burningwheel.org/wiki/images/Ab_Beliefs.pdf
3. I learned how to run and play from watching Shaun Hayworth AP videos. Browse his Youtube channel. Anything Shaun has to say on the subject of Burning Wheel is pure Gold!
https://www.youtube.com/playlist?list=PL0C4C8xaf1OzHg-82B05K34Zq5j9ndkLc
4) If you actually want to see me learning how to run Burning Wheel, my friend Aaron recorded our actual play sessions. Be aware that this is me learning to play. I get better the more we play. It is a 1 GM, 1 Player game.
https://www.youtube.com/playlist?list=PLUUutZ3dL0V4wWTmer76Z8f-JibMOxkv8
If you want to learn still more, there’s always the Burning Wheel forums and wiki. There’s not much activity in the forums. They’ve been really quiet for a long time, but you can mine old threads for a lot of good stuff. The Beliefs chapter I linked above is really a distillation of years worth of forum posts.
And finally, of course, if you have any questions, ask away! 😀
Plus there are a ton of real BW experts on G+, plus the BWHQ designers themselves. Check out https://plus.google.com/u/0/communities/101955942573794985122
Christopher Meid heh, well, one tries! Here’s a list of resources:
1. The link to BW Hub rules:
https://www.burningwheel.com/store/index.php/core-books/burning-wheel-gold-hub-and-spokes.html
2. There is a chapter from the now OOP Adventure Burner, which best explains Beliefs. How to write them, how they work. This is invaluable: http://www.burningwheel.org/wiki/images/Ab_Beliefs.pdf
3. I learned how to run and play from watching Shaun Hayworth AP videos. Browse his Youtube channel. Anything Shaun has to say on the subject of Burning Wheel is pure Gold!
https://www.youtube.com/playlist?list=PL0C4C8xaf1OzHg-82B05K34Zq5j9ndkLc
4) If you actually want to see me learning how to run Burning Wheel, my friend Aaron recorded our actual play sessions. Be aware that this is me learning to play. I get better the more we play. It is a 1 GM, 1 Player game.
https://www.youtube.com/playlist?list=PLUUutZ3dL0V4wWTmer76Z8f-JibMOxkv8
If you want to learn still more, there’s always the Burning Wheel forums and wiki. There’s not much activity in the forums. They’ve been really quiet for a long time, but you can mine old threads for a lot of good stuff. The Beliefs chapter I linked above is really a distillation of years worth of forum posts.
And finally, of course, if you have any questions, ask away! 😀
Plus there are a ton of real BW experts on G+, plus the BWHQ designers themselves. Check out https://plus.google.com/u/0/communities/101955942573794985122
I’m learning how to run a proper PbP over on Tavern Keeper. It’s a great site and I hope they continue to support it. Anyway, I’m running Call of Cthulhu 7th edition for the first time using Masks of Nyarlathotep. My players are great, which makes running the game a real joy. I just hope I’m doing the game credit with my limited PbP experience.
I’m learning how to run a proper PbP over on Tavern Keeper. It’s a great site and I hope they continue to support it. Anyway, I’m running Call of Cthulhu 7th edition for the first time using Masks of Nyarlathotep. My players are great, which makes running the game a real joy. I just hope I’m doing the game credit with my limited PbP experience.
Sometimes I feel like I should print out my GM notes and shred them. Y’know, to prepare myself emotionally for what the players will do.
Sometimes I feel like I should print out my GM notes and shred them. Y’know, to prepare myself emotionally for what the players will do.
River Williamson The question is: are you any different from them when you are the player? 😉
River Williamson The question is: are you any different from them when you are the player? 😉
I haven’t consistently played in so long.
I haven’t consistently played in so long.
I had a really solid month of gaming in February.
1) Our Company of the Three Kings living campaign is progressing nicely. We started a nice storyline using A Red & Pleasant Land, which I hope to continue this summer; the finale for the first series was incredible (see: Discern Realities, Episode 9). We also started up a storyline in my Dagger Isles setting, called The Vault of the Purple Mane. It was a much more character-focused series (not so much action and adventure). I continue to believe Dungeon World is a bad fit for that sort of play. It really excels when you’re exploring, killing, and looting treasure. Purple Mane was fun, but it didn’t do anything to convince me Dungeon World is a good fit for character-driven drama.
2) I ran through some of my classic Monster of the Week mysteries, including The Dream, Liquid Satan, and Pearl of Wisdom. In all cases, the players zigged when I thought they would zag, which kept me on my toes. All in all, though, I think I’m ready to put MotW back on the shelf. The problems I have typically ignored are becoming much more problematic, especially in the face of newer, more solid PbtA games. In particular, the moves just aren’t super-helpful; they don’t really drive the fiction in that satisfying way that, say, Urban Shadows does.
3) A lot of my gaming in February came from Dreamation 2016. I had a terrific time, and got to try all sorts of new things, including Apportionment, The Watch, and The Forgotten.
I had a really solid month of gaming in February.
1) Our Company of the Three Kings living campaign is progressing nicely. We started a nice storyline using A Red & Pleasant Land, which I hope to continue this summer; the finale for the first series was incredible (see: Discern Realities, Episode 9). We also started up a storyline in my Dagger Isles setting, called The Vault of the Purple Mane. It was a much more character-focused series (not so much action and adventure). I continue to believe Dungeon World is a bad fit for that sort of play. It really excels when you’re exploring, killing, and looting treasure. Purple Mane was fun, but it didn’t do anything to convince me Dungeon World is a good fit for character-driven drama.
2) I ran through some of my classic Monster of the Week mysteries, including The Dream, Liquid Satan, and Pearl of Wisdom. In all cases, the players zigged when I thought they would zag, which kept me on my toes. All in all, though, I think I’m ready to put MotW back on the shelf. The problems I have typically ignored are becoming much more problematic, especially in the face of newer, more solid PbtA games. In particular, the moves just aren’t super-helpful; they don’t really drive the fiction in that satisfying way that, say, Urban Shadows does.
3) A lot of my gaming in February came from Dreamation 2016. I had a terrific time, and got to try all sorts of new things, including Apportionment, The Watch, and The Forgotten.
Jason Cordova ” I continue to believe Dungeon World is a bad fit for that sort of play. It really excels when you’re exploring, killing, and looting treasure. … it didn’t do anything to convince me Dungeon World is a good fit for character-driven drama. “
This was my impression from my limited exposure to DW.
Jason Cordova ” I continue to believe Dungeon World is a bad fit for that sort of play. It really excels when you’re exploring, killing, and looting treasure. … it didn’t do anything to convince me Dungeon World is a good fit for character-driven drama. “
This was my impression from my limited exposure to DW.
Jason Cordova The buzz I’ve been hearing about The Watch has me looking forward to when they take it to Kickstarter, sounds pretty cool.
Jason Cordova The buzz I’ve been hearing about The Watch has me looking forward to when they take it to Kickstarter, sounds pretty cool.
Eloy Cintron I will amend my statement about Dungeon World in the following way: Flags are the bomb. For our new series, we have replaced Bonds with Flags, and already we are getting better character interaction. I have always thought Dungeon World just needs a better social mechanic (something like BW Beliefs), and Flags might be it.
Eloy Cintron I will amend my statement about Dungeon World in the following way: Flags are the bomb. For our new series, we have replaced Bonds with Flags, and already we are getting better character interaction. I have always thought Dungeon World just needs a better social mechanic (something like BW Beliefs), and Flags might be it.
Where does the concept of Flags in DW come from?
Where does the concept of Flags in DW come from?
David Benson: http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/
David Benson: http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/
So players intentionally try to trigger the flags of others as a means of gaining XP?
So players intentionally try to trigger the flags of others as a means of gaining XP?
Yes. The idea is that you have a particular vision for your character, and the players get an XP for helping you implement that vision.
Yes. The idea is that you have a particular vision for your character, and the players get an XP for helping you implement that vision.
Nice. Thanks, Jason.
Nice. Thanks, Jason.