Dungeon World question:
Is there a playbook or compendium class somewhere which does a good job with wrestling / grappling in the vein of a Bronze Age hero? Something that works well for stuff like supplexing a panther or pinning a dragon.
Context:
I’m doing a reboot spin-off from an old Arcana Evolved game. One of the characters is a beast master and wrestler, the later using mechanics ported over from Spycraft 2.0. But I want a more narrative system, and I’m eyeballing Dungeon World for the job. I’m looking for a starting point to hack something together for that character, or ideally something that would work with Class Warfare out of the box.
Any help would be appreciated. Thank you.
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The Strongarm from Class Warfare is probably the right move here. You could remix Barbarian or Fighter with some of those moves, or just make it an available CC.
The Strongarm from Class Warfare is probably the right move here. You could remix Barbarian or Fighter with some of those moves, or just make it an available CC.
Some of the advanced moves from Strongarm look viable. I’d only looked at the the starting moves before, which are more body builder than crocodile wrestler.
Some of the advanced moves from Strongarm look viable. I’d only looked at the the starting moves before, which are more body builder than crocodile wrestler.
If my signature weapon is my own “flying elbow” does that protect me from ghoul dismemberment?
If my signature weapon is my own “flying elbow” does that protect me from ghoul dismemberment?