I have reached out to a number of game designers over the last few months to see if they would be interested in…

I have reached out to a number of game designers over the last few months to see if they would be interested in…

I have reached out to a number of game designers over the last few months to see if they would be interested in being on our show. I find it surprising how many of them either 1) don’t check Hangouts or G+ regularly, and so don’t know to respond or 2) are so disinterested in being on the show, they can’t be bothered with a response. Oh well…I just keep moving through the list. Maybe we can get those people next year.

50 thoughts on “I have reached out to a number of game designers over the last few months to see if they would be interested in…”

  1. The Gauntlet is a really fun show! That said, I recall thinking it was just a show for/about your local playgroup/scene when I first heard of it. Perhaps there’s some confusion about the scope of the show…?

  2. The Gauntlet is a really fun show! That said, I recall thinking it was just a show for/about your local playgroup/scene when I first heard of it. Perhaps there’s some confusion about the scope of the show…?

  3. Marshall Miller That’s possible. Actually, that’s very interesting you bring that up, because I’ve been thinking lately there might be a need to explain, generally, what The Gauntlet is.

  4. Marshall Miller That’s possible. Actually, that’s very interesting you bring that up, because I’ve been thinking lately there might be a need to explain, generally, what The Gauntlet is.

  5. If someone doesn’t have you in their circles, they don’t get a notification when you try to chat them via hangouts. Your message just sits there in hangouts as an “invitation” until they eventually see it.

  6. If someone doesn’t have you in their circles, they don’t get a notification when you try to chat them via hangouts. Your message just sits there in hangouts as an “invitation” until they eventually see it.

  7. It’s hard to get folks to pay attention! When we first started Indie+, we had a hell of time getting people to respond too. Please let me know how I can help! (I love the show!)

    For the record, I’m always happy to:

    – make introductions to any game designer who doesn’t respond

    – put out an open call on the Indie Game Developer Network list

    – help out with any games / appear on the podcast

    That said, you just had Andrew Medeiros on and he said a bunch of smart things! 

  8. It’s hard to get folks to pay attention! When we first started Indie+, we had a hell of time getting people to respond too. Please let me know how I can help! (I love the show!)

    For the record, I’m always happy to:

    – make introductions to any game designer who doesn’t respond

    – put out an open call on the Indie Game Developer Network list

    – help out with any games / appear on the podcast

    That said, you just had Andrew Medeiros on and he said a bunch of smart things! 

  9. I should qualify my OP in the following ways: these are often designers whose last game was published years ago, and so they may no longer be “in the game,” so to speak; and I have not yet started reaching out to designers based in Europe.

    Thanks, Mark Diaz Truman!

  10. I should qualify my OP in the following ways: these are often designers whose last game was published years ago, and so they may no longer be “in the game,” so to speak; and I have not yet started reaching out to designers based in Europe.

    Thanks, Mark Diaz Truman!

  11. Also, Hannah Shaffer is a game designer of 14 Days (an RPG about migraines and chronic pain), Questlandia (a worldbuilding RPG about an impending magical apocalypse), and she’s the host of two podcasts, Tabletop Superhighway and Games People Play. She’d be great on the show.

  12. Also, Hannah Shaffer is a game designer of 14 Days (an RPG about migraines and chronic pain), Questlandia (a worldbuilding RPG about an impending magical apocalypse), and she’s the host of two podcasts, Tabletop Superhighway and Games People Play. She’d be great on the show.

  13. And Sara Williamson is the winner of the Golden Cobra Contest’s “Most Convention Ready” award for Group Date. She’s smart and articulate and would be great as well.

  14. And Sara Williamson is the winner of the Golden Cobra Contest’s “Most Convention Ready” award for Group Date. She’s smart and articulate and would be great as well.

  15. There’s Whitney Beltrán, Marissa Kelly, and Sarah Richardson, designers of the amazing Bluebeard’s Bride. This game is so cool I’m going to geek out about it a bit.

    It’s very very loosely Powered by the Apocalypse. Each player plays different parts of the psyche (the Virgin, the Witch, the Mother, the Fatale) of the pirate Bluebeard’s latest bride. He’s left her alone in his mansion with a set of keys and an instruction to open any door but one.

    The key ring (at least, the time I played it) is the scene framing device. You describe your key, which then gives the MC (I think there’s an MC? or it’s rotating?) the material needed to frame the scene. It is a really thrilling, creepy, and mechanically-interesting game. I can’t wait for it to be completed.

  16. There’s Whitney Beltrán, Marissa Kelly, and Sarah Richardson, designers of the amazing Bluebeard’s Bride. This game is so cool I’m going to geek out about it a bit.

    It’s very very loosely Powered by the Apocalypse. Each player plays different parts of the psyche (the Virgin, the Witch, the Mother, the Fatale) of the pirate Bluebeard’s latest bride. He’s left her alone in his mansion with a set of keys and an instruction to open any door but one.

    The key ring (at least, the time I played it) is the scene framing device. You describe your key, which then gives the MC (I think there’s an MC? or it’s rotating?) the material needed to frame the scene. It is a really thrilling, creepy, and mechanically-interesting game. I can’t wait for it to be completed.

  17. Thanks for the feedback, everyone. There are changes happening with the podcast right now (changes I’m not entirely happy about) and I fear until we get through them, I’m going to feel really vulnerable and hand-wringy about everything associated with it. Hence, small problems feel like big problems, you know?

  18. Thanks for the feedback, everyone. There are changes happening with the podcast right now (changes I’m not entirely happy about) and I fear until we get through them, I’m going to feel really vulnerable and hand-wringy about everything associated with it. Hence, small problems feel like big problems, you know?

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