Episode 5 of Discern Realities is out today! Here is a breakdown:

Episode 5 of Discern Realities is out today! Here is a breakdown:

Episode 5 of Discern Realities is out today! Here is a breakdown:

What Happened Here Recently? (00:31)

Using Microscope to involve your players in world creation

What Should I Be On the Lookout For? (6:43)

Take On Establishments

[http://www.drivethrurpg.com/product/107759/Take-on-Establishments]

Take On Games

[http://www.drivethrurpg.com/product/106849/Take-on-Magic-Items]

What Here is Not What It Appears to Be? (14:21)

Undertake a Perilous Journey

What Here is Useful or Valuable to Me? (20:50)

Custom Move – Visions of Death

What is About to Happen? (25:30)

Our ongoing comic strip ‘AP’ following the adventures of Ramshackle Crow

http://discernrealities.libsyn.com/episode-5

30 thoughts on “Episode 5 of Discern Realities is out today! Here is a breakdown:”

  1. I want to see the visions of death move used on other players.  “Wait don’t open that footlocker! I saw you die!”  that could be really funny or infuriating.  I want to see the bond “Bob keeps predicting my death, but I don’t believe in his prophecies”

  2. I want to see the visions of death move used on other players.  “Wait don’t open that footlocker! I saw you die!”  that could be really funny or infuriating.  I want to see the bond “Bob keeps predicting my death, but I don’t believe in his prophecies”

  3. I’m guessing you can’t use the hold with the Last Breath move, lest you end up with LastBreath-ception.

    Another great episode from you two.  Today I appreciated what you do in the podcast and what you don’t do.  Specifically, you don’t add a bunch of sound effects and clever cuts.

  4. I’m guessing you can’t use the hold with the Last Breath move, lest you end up with LastBreath-ception.

    Another great episode from you two.  Today I appreciated what you do in the podcast and what you don’t do.  Specifically, you don’t add a bunch of sound effects and clever cuts.

  5. I’d totally let my players do it. If they failed the roll, I’d have amazing fun with them. Maybe offering them two, potentially conflicting, geas. Maybe turning them into undead, animated Death’s will. Maybe just kicking them back out into the world like nothing happened and giving them a very odd bond at the start of the next session.

  6. I’d totally let my players do it. If they failed the roll, I’d have amazing fun with them. Maybe offering them two, potentially conflicting, geas. Maybe turning them into undead, animated Death’s will. Maybe just kicking them back out into the world like nothing happened and giving them a very odd bond at the start of the next session.

  7. The changes to perilous journey are excellent, and good for making a tedious part of the game more exciting. You can even airdrop in flavor scenes, like coming upon a forgotten cottage, or the bones of a family that got lost. Little things to pepper in an invitation to the players to make their own additions.

  8. The changes to perilous journey are excellent, and good for making a tedious part of the game more exciting. You can even airdrop in flavor scenes, like coming upon a forgotten cottage, or the bones of a family that got lost. Little things to pepper in an invitation to the players to make their own additions.

  9. Excellent! I was thinking while listening this time, do you guys worry that someone might do a hacky Spot Lore podcast? A Dungeon mag to your Dragon mag, as it were. 🙂

  10. Excellent! I was thinking while listening this time, do you guys worry that someone might do a hacky Spot Lore podcast? A Dungeon mag to your Dragon mag, as it were. 🙂

  11. Hey. I love love love the tweaks to undertake a perilous journey. One minor change I would suggest, when asking the trailblazer “what landmark you are looking for to guide you,” add “or that you want to avoid at all costs.” Just opens up a few more opportunities for the fiction.

  12. Hey. I love love love the tweaks to undertake a perilous journey. One minor change I would suggest, when asking the trailblazer “what landmark you are looking for to guide you,” add “or that you want to avoid at all costs.” Just opens up a few more opportunities for the fiction.

  13. Nick Garcia helpfully sent us this: I don’t know where the proper place to post this would be, but in Ep 5 (or 5ish?) of Discern Realities the hosts make mention of Take On Games and are unaware of the person behind the brand. His name is Jeremy Friesen, a gamer local to the South Bend, IN gaming community. Jeremy Friesen 

  14. Nick Garcia helpfully sent us this: I don’t know where the proper place to post this would be, but in Ep 5 (or 5ish?) of Discern Realities the hosts make mention of Take On Games and are unaware of the person behind the brand. His name is Jeremy Friesen, a gamer local to the South Bend, IN gaming community. Jeremy Friesen 

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