Episode 4 of Discern Realities was released today! Here is a breakdown:
What Happened Here Recently (00:20)
A tragic romance in the Castle of the Dreaming Doors.
What Should I Be On the Lookout For? (06:57)
Johnstone Metzger’s Terrors of the Ancient World and Wizard-Spawned Insanities.
What Here is Not What it Appears to Be? (10:50)
Player versus player conflict (with a quick shout-out to Urban Shadows by Andrew Medeiros).
What Here is Useful or Valuable to Me? (18:33)
Osmun the Unsourceable and Nemrath’s Almanac.
What is About to Happen? (24:06)
Our ongoing ‘comic strip’ AP following the adventures of Ramshackle Crow.
I might suggest that after the first hack and slash roll you tell the players that the conflict is over, figure out how it is resolved. does the winner kill the loser? run them off? force them to make a promise? promise to kill them next time? maybe treat it like a last breath agreement.
I might suggest that after the first hack and slash roll you tell the players that the conflict is over, figure out how it is resolved. does the winner kill the loser? run them off? force them to make a promise? promise to kill them next time? maybe treat it like a last breath agreement.
Daniel Fowler I think that’s where a skillful use of GM Moves comes in, too. Take opportunities to introduce trouble that gets their attention, or to separate the PCs in some way. There are a lot of tools at your disposal to prevent a mindless back and forth between the players.
Daniel Fowler I think that’s where a skillful use of GM Moves comes in, too. Take opportunities to introduce trouble that gets their attention, or to separate the PCs in some way. There are a lot of tools at your disposal to prevent a mindless back and forth between the players.
Now that the audience has witnessed a few scenes, I think the AP segment should transition to typical play where people don’t say the names of the moves, then talk about the mechanics afterwards. I think one of DW’s charms is that the mechanics often fade into the background and let the story romp.
Now that the audience has witnessed a few scenes, I think the AP segment should transition to typical play where people don’t say the names of the moves, then talk about the mechanics afterwards. I think one of DW’s charms is that the mechanics often fade into the background and let the story romp.
Thanks for plucking my Last Breath cherry. Really enjoyed that moment and describing the epilogue. A question on the 7-9 rolls – are you (as the player) ever in the position to counter offer on the choices given in last breath? For example, could Fillion have offered to go through the black gates with Death if he had promised to cure the Lady Castafiel of her affliction? In essence the character would be on borrowed time and would meet Death again once his errand was complete. Have you ever had a scenario like that present itself in the past, where the player offered an alternative and Death agreed?
Thanks for plucking my Last Breath cherry. Really enjoyed that moment and describing the epilogue. A question on the 7-9 rolls – are you (as the player) ever in the position to counter offer on the choices given in last breath? For example, could Fillion have offered to go through the black gates with Death if he had promised to cure the Lady Castafiel of her affliction? In essence the character would be on borrowed time and would meet Death again once his errand was complete. Have you ever had a scenario like that present itself in the past, where the player offered an alternative and Death agreed?
There is a class move that let’s you counter offer, I don’t remember the class, maybe a compendium
There is a class move that let’s you counter offer, I don’t remember the class, maybe a compendium
Isa Wills The existence of playbooks that have moves like that (the Barbarian comes to mind) suggests to me you probably shouldn’t just let any character do it. That said, I’m a fan of the fiction first, and if you had come up with something juicy, like your example, I would have probably gone with it. You certainly could have brought it up out of character and I would have considered it.
Isa Wills The existence of playbooks that have moves like that (the Barbarian comes to mind) suggests to me you probably shouldn’t just let any character do it. That said, I’m a fan of the fiction first, and if you had come up with something juicy, like your example, I would have probably gone with it. You certainly could have brought it up out of character and I would have considered it.
Jason Cordova I think that particular scenario played out really well and I don’t think changing it would have added any more to that bitter-sweet feeling. I’m a sucker for anything tinged with a little sadness so wanted to know how much input a player could have in Last Breath. Probably comes from playing too much Vampire: The Masquerade back in the 90’s.
Jason Cordova I think that particular scenario played out really well and I don’t think changing it would have added any more to that bitter-sweet feeling. I’m a sucker for anything tinged with a little sadness so wanted to know how much input a player could have in Last Breath. Probably comes from playing too much Vampire: The Masquerade back in the 90’s.