Could someone take a look at this. I know I left out technology and vehicles (gonna, make those constructs) but I think this is workable. I would appreciate any suggestions anyone has, good or bad, just be nice lol! Thanks! Also made a character sheet for it.
https://drive.google.com/open?id=0B55IU8XI0vgIOUd0VGJsakJwZlk
I’m not the best FATE person, but something is off with those weapons, armor and combat maneuvers. Activation seems left over from FS original, same for the Hits. Or do you mean consequences?
Not sure I like level in FATE (Psi, Theurgy, Martial Arts). Maybe go with the descriptors instead?
Anyway, a lot better than the other FATE adaptation I saw recently.
I’m not the best FATE person, but something is off with those weapons, armor and combat maneuvers. Activation seems left over from FS original, same for the Hits. Or do you mean consequences?
Not sure I like level in FATE (Psi, Theurgy, Martial Arts). Maybe go with the descriptors instead?
Anyway, a lot better than the other FATE adaptation I saw recently.
On a cursory glance everything looks clean and intelligible. Color coded tables is a good idea.
I’ll try to give it a thorough reading later today and give you some feedback.
On a cursory glance everything looks clean and intelligible. Color coded tables is a good idea.
I’ll try to give it a thorough reading later today and give you some feedback.
Thanks Trey and Derek. I appreciate the attention. It’s more work than I thought! Lol.
Thanks Trey and Derek. I appreciate the attention. It’s more work than I thought! Lol.
have you looked at the various other FATE + Fading Suns attempts here (http://armchairgamer.blogspot.com/2015/02/fading-sundays-fate-of-humanity-amongst.html)
have you looked at the various other FATE + Fading Suns attempts here (http://armchairgamer.blogspot.com/2015/02/fading-sundays-fate-of-humanity-amongst.html)