Last night we finished our third session of The Dark Shard of Nemrath. I’m really happy with how this series is going. It has all the hallmarks of the best Dungeon World games I’ve run: a healthy dose of looming dread; seamlessly incorporated contributions from the players; quick, punchy action; and plenty of custom loot.
I’m also happy with how the DW Adventuring Company aspect is taking shape. The party has discovered certain things, and has taken certain actions, that could have profound effects for the entire Company if the players choose to pursue them. I know that’s exceptionally vague, but trust me when I say these events promise to add depth and continuity to all of the Gauntlet’s DW sessions, which is precisely what I had in mind with this project.
Anyway, kudos to the players, who are very close to finishing the adventure and on their way to a well-earned Carouse move.
Or they could all just die when they face the elder god in Session 4.