Kinda a little late for our discussion on Blades in the Dark, but there are some interesting ideas regarding how to use technology to handle the juggling of clocks this game can require.
This is a link to the second episode of a discussion split between two episodes and contains the topic of using technology for handling the game’s complexity. The first episode has a nice lead-in to the game with a discussion of the basics of the game and how some of its mechanics can be applied to other games. Interesting, but similar to the discussion on The Gauntlet episode 23 where BitD was discussed.
Edited for grammar.
Love BitD. Subbing for listening later
Love BitD. Subbing for listening later
I really need to take a look at the most recent revision on BitD, but part of me just wants to wait for the final book.
Derek Grimm, you’re going to be at Krampusnacht tomorrow, right?
I really need to take a look at the most recent revision on BitD, but part of me just wants to wait for the final book.
Derek Grimm, you’re going to be at Krampusnacht tomorrow, right?
Yeah, I’ll definitely be there, but it’s on Friday, right? Also, my girlfriend should be coming again, as well. I need to update my RSVP
Yeah, I’ll definitely be there, but it’s on Friday, right? Also, my girlfriend should be coming again, as well. I need to update my RSVP
Derek Grimm Yes, Friday, my bad. I have “tomorrow” on the brain because that’s when I fly out to Houston.
Derek Grimm Yes, Friday, my bad. I have “tomorrow” on the brain because that’s when I fly out to Houston.
I’m waiting for the final version of this before I get a game going
I’m waiting for the final version of this before I get a game going