I feel like this game will be of interest to the Gauntlet crew. It’s system lite (no Attributes or Skills) and the designer is clearly oriented toward story-driven adventures (look at the description of the “Black Machairodus” scenario in Update #10). I am now involved the project, but it’s by virtue of these same reasons, so there’s no conflict in my recommendation! I hope you’ll take a look:
https://www.kickstarter.com/projects/1464818793/wurm-a-prehistoric-rpg
https://www.kickstarter.com/projects/1464818793/wurm-a-prehistoric-rpg
Interesting concept for a game, I’ll need to look over the PDF when I have a moment.
Interesting concept for a game, I’ll need to look over the PDF when I have a moment.
yeah i’ve had my eye on this one, might not have the funds this week though
yeah i’ve had my eye on this one, might not have the funds this week though
… curious … I’d be interested to play in it, but I don’t think I could run a pre-historic game (if my track record with fantasy is any indication).
… curious … I’d be interested to play in it, but I don’t think I could run a pre-historic game (if my track record with fantasy is any indication).
Thanks for taking a look. Everyone I’ve spoken to who was dubious about Ice Age adventures was intrigued by the description of the add-on scenario, Black Machairodus:
The characters, young hunters from a clan of Long Men, are sent on a few days’ walk to retrieve good flint nodules from a sacred ground. When they arrive, hunters find that the large sinkhole where the flint is buried is flooded. As they wait for the waters to recede, the hunters watch as a a strange fossil skull is revealed. It’s the saber-toothed skull of a creature they have never seen. Thus begins the hunters’ slow descent into darkness. For the characters are now stalked, haunted, and possessed by the spirit of a dark and powerful being who lends them its awesome strength while corrupting their spirits. The shaman, the hunt leader, the voice of the ancestors, all their people and family soon turn their back on the corrupted hunters. What kind of curse afflicts them? Will they welcome the dark powers of the creature they have unearthed, or will they try to regain their clan’s love and respect ? What if the only ones able to help the characters are their clan’s nearby enemies, the strange Bear-Men living in the misty mountains, the Ancient Men who were here before the Long Men arrived?
Thanks for taking a look. Everyone I’ve spoken to who was dubious about Ice Age adventures was intrigued by the description of the add-on scenario, Black Machairodus:
The characters, young hunters from a clan of Long Men, are sent on a few days’ walk to retrieve good flint nodules from a sacred ground. When they arrive, hunters find that the large sinkhole where the flint is buried is flooded. As they wait for the waters to recede, the hunters watch as a a strange fossil skull is revealed. It’s the saber-toothed skull of a creature they have never seen. Thus begins the hunters’ slow descent into darkness. For the characters are now stalked, haunted, and possessed by the spirit of a dark and powerful being who lends them its awesome strength while corrupting their spirits. The shaman, the hunt leader, the voice of the ancestors, all their people and family soon turn their back on the corrupted hunters. What kind of curse afflicts them? Will they welcome the dark powers of the creature they have unearthed, or will they try to regain their clan’s love and respect ? What if the only ones able to help the characters are their clan’s nearby enemies, the strange Bear-Men living in the misty mountains, the Ancient Men who were here before the Long Men arrived?