There are just a couple of days left on this one. I don’t know much about the 6D6 system, but the campaign looks interesting. Does anyone have any insights here?
https://www.kickstarter.com/projects/tregenza/age-of-legends-epic-adventures-small-rules-tableto
I don’t personally know anything, but look up Indie+ on YouTube. Chris recorded several games for them in the past using his 6D6 system. Might be worth checking out.
I don’t personally know anything, but look up Indie+ on YouTube. Chris recorded several games for them in the past using his 6D6 system. Might be worth checking out.
interesting system-gamey but narrative and fairly simple-it’s genre neutral, hence this setting book, so you’d need the core rules as well-their core rules were the first ks i backed after playing their zombie scenario on halloween 2012 run by Chris Tregenza-this setting hasn’t grabbed me, so i’m still on the fence about backing this one
characters consist of ‘advantages,’ or traits, composed through a point buy/life path system-any time characters take a significant action they may call upon any relevant trait to add to the d6 dice pool for resolution-each die represents spent potential, which refreshes at a limited rate each round
“i run the orc through with my sword” translates mechanically to the traits: long sword 1d6+1, weapon expertise 1d6+2, and brawn 1d6+2, or 3d6+5
this action costs 3 dynamic potential, which start at 4 and refresh 2/round for normal characters-there is also static potential representing more innate ability that refreshes only when not taking an action and normally start at 2
additional note, i like the business model of 6d6 material being published under a creative commons license, available online, and editable by registered members. Further, the Living Document Promise ensures that once purchased, updates to 6d6 PDFs are always freely available once registered.
interesting system-gamey but narrative and fairly simple-it’s genre neutral, hence this setting book, so you’d need the core rules as well-their core rules were the first ks i backed after playing their zombie scenario on halloween 2012 run by Chris Tregenza-this setting hasn’t grabbed me, so i’m still on the fence about backing this one
characters consist of ‘advantages,’ or traits, composed through a point buy/life path system-any time characters take a significant action they may call upon any relevant trait to add to the d6 dice pool for resolution-each die represents spent potential, which refreshes at a limited rate each round
“i run the orc through with my sword” translates mechanically to the traits: long sword 1d6+1, weapon expertise 1d6+2, and brawn 1d6+2, or 3d6+5
this action costs 3 dynamic potential, which start at 4 and refresh 2/round for normal characters-there is also static potential representing more innate ability that refreshes only when not taking an action and normally start at 2
additional note, i like the business model of 6d6 material being published under a creative commons license, available online, and editable by registered members. Further, the Living Document Promise ensures that once purchased, updates to 6d6 PDFs are always freely available once registered.
all rules can be found here srd style: http://6d6rpg.com/wiki/doku.php?id=open:mechanics:core:book, but i find the pdf or physical book to be easier to navigate
all rules can be found here srd style: http://6d6rpg.com/wiki/doku.php?id=open:mechanics:core:book, but i find the pdf or physical book to be easier to navigate
Thanks for that, Ryan Poe!
Thanks for that, Ryan Poe!
you’re welcome
Chris wanted me to pass these links along as well
http://dieheart.net/6d6rpg/ — Good, fair and detail review of the core system
http://dieheart.net/age-of-legends/ — A review of the draft Age of Legends supplied to backers when they pledge.
you’re welcome
Chris wanted me to pass these links along as well
http://dieheart.net/6d6rpg/ — Good, fair and detail review of the core system
http://dieheart.net/age-of-legends/ — A review of the draft Age of Legends supplied to backers when they pledge.
Jaye, one of the Age of Legends authors, has run 6D6 for our group here in HK. I don’t know much about the back end (e.g. the dynamic/static distinction) but the mechanics I engaged with in play were easy to use, made sense, etc. As Ryan mentions, quite gamey. A good fit for Hellenic heroes, I think, whose fortunes often turn on a particular shield or a broken sandal.
In theory you could slow the game down a lot by trying to wedge in as many applicable traits as possible, but the Potential thing counteracts that. As does a table consensus to just use combinations that don’t require more than a brief explanation of how they apply.
Jaye, one of the Age of Legends authors, has run 6D6 for our group here in HK. I don’t know much about the back end (e.g. the dynamic/static distinction) but the mechanics I engaged with in play were easy to use, made sense, etc. As Ryan mentions, quite gamey. A good fit for Hellenic heroes, I think, whose fortunes often turn on a particular shield or a broken sandal.
In theory you could slow the game down a lot by trying to wedge in as many applicable traits as possible, but the Potential thing counteracts that. As does a table consensus to just use combinations that don’t require more than a brief explanation of how they apply.
This: “translates mechanically to the traits: long sword 1d6+1, weapon expertise 1d6+2, and brawn 1d6+2, or 3d6+5” = I’m out.
This: “translates mechanically to the traits: long sword 1d6+1, weapon expertise 1d6+2, and brawn 1d6+2, or 3d6+5” = I’m out.