So I just ran the first session of a new Dungeon World campaign and got a big surprise. We often hear about players going in totally unexpected directions and how to deal with or embrace it. What I wasn’t expecting was for the players to pick up on several small clues I was seeding and tear them wide open on the first day.
My manipulating cult leader thought he was cozying some more victims when the players literally reached down into his robes (and explored the robes of his attendant) to uncover the truth. I’ve never seen a bard work so hard to keep the peace. Thankfully knowing is only half the battle.
Thanks Susan Carroll, Kristen D Scott Owen and Carl Cline for playing.
If you want photos just look up “Elf gropes old man” on deviant art.
They will always zig if you expect them to zag! The key is to make them think they’re zigging, when in fact they’re still zagging.
They will always zig if you expect them to zag! The key is to make them think they’re zigging, when in fact they’re still zagging.
I didn’t grope him!!! I just reached into his shirt without asking to examine a magical item…it’s not my fault he was deceitful.
I didn’t grope him!!! I just reached into his shirt without asking to examine a magical item…it’s not my fault he was deceitful.
It is entirely beyond your perception but he stayed up all night fixing his hair and flexing in front of a mirror…
It is entirely beyond your perception but he stayed up all night fixing his hair and flexing in front of a mirror…
Characters making a mess of all your bestess plans! For shame! Cry havoc! Let loose the Tarrask!!
Characters making a mess of all your bestess plans! For shame! Cry havoc! Let loose the Tarrask!!