On Episode 28 of The Gauntlet Podcast, we welcome Richard Rogers, who joins the show as a regular co-host. The games we discuss include:
Michael Sands ‘s Monster of the Week
Star Wars: Edge of the Empire
Monikers
Avery Mcdaldno’s Monsterhearts
Play-by-Post gaming
Jared Sorensen’s Lacuna Pt. 1
A Penny for My Thoughts
Evil Hat Productions The Dresden Files: Fate Accelerated Edition
Brendan Conway’s Masks
Our main topic covers the joys and best practices of playtesting in-development games.
Here are the relevant links from this episode:
Masks KS
https://www.kickstarter.com/projects/1277034820/masks-a-new-generation
RPG Zine Community
https://plus.google.com/u/0/communities/101270752323854044371
Indie+ Discussion Community
https://plus.google.com/u/0/communities/100260706633299261636
7th Continent KS
Nathan Paoletta and Will Hindmarch’s Podcast
http://designgamespodcast.tumblr.com
Geek Life
Psionics RPG
http://www.endtransmissiongames.com/psionics.html
Trident Con
Virtuacon
https://plus.google.com/communities/109731066728042855503
http://gauntletpodcast.libsyn.com/episode-28-playtesting-games
I was under the impression that A Penny for My Thoughts was created by Paul Tevis.
I was under the impression that A Penny for My Thoughts was created by Paul Tevis.
happy birthday to Michael Sands !!!!!
We talk about MotW!
happy birthday to Michael Sands !!!!!
We talk about MotW!
Also, something that has been bugging me about this episode is our discussion of Monster of the Week’s Investigate a Mystery Move. We forgot to mention that a change from the original edition (I think) is that the GM has to answer the questions truthfully, but not necessarily completely. That has greatly improved my experience with that move at the table, and it was an oversight not to mention it. So I’m mentioning it here 🙂
Also, something that has been bugging me about this episode is our discussion of Monster of the Week’s Investigate a Mystery Move. We forgot to mention that a change from the original edition (I think) is that the GM has to answer the questions truthfully, but not necessarily completely. That has greatly improved my experience with that move at the table, and it was an oversight not to mention it. So I’m mentioning it here 🙂
David Miessler-Kubanek Good catch. I do that every fucking time I tag that game (it’s because Evil Hat’s splash page for the game is a little misleading).
David Miessler-Kubanek Good catch. I do that every fucking time I tag that game (it’s because Evil Hat’s splash page for the game is a little misleading).
Also included link for Nathan Paoletta and Will Hindmarch’s podcast.
Also included link for Nathan Paoletta and Will Hindmarch’s podcast.
Whoa! Richard Rogers is a great addition.
Whoa! Richard Rogers is a great addition.
Regarding the question of whether to play playtests rules-as-written or not, my answer is strongly pro-RAW. I’ll agree that if you don’t intend to deliver feedback to the designers maybe it doesn’t matter as much. But still, I don’t see the point in even playing a game if I have to change the rules a lot in order to enjoy it.
The one way in which I’d soften is if the RAW are written without clarity, I can see one either having to guess at what was meant, or clearly seeing what was meant and doing the right thing.
But basically I don’t see why I’d play a game if I cant enjoy playing it by the rules. I see it as a system failure. I did that for 20-30 years before the Forge, I’m done now.
Regarding the question of whether to play playtests rules-as-written or not, my answer is strongly pro-RAW. I’ll agree that if you don’t intend to deliver feedback to the designers maybe it doesn’t matter as much. But still, I don’t see the point in even playing a game if I have to change the rules a lot in order to enjoy it.
The one way in which I’d soften is if the RAW are written without clarity, I can see one either having to guess at what was meant, or clearly seeing what was meant and doing the right thing.
But basically I don’t see why I’d play a game if I cant enjoy playing it by the rules. I see it as a system failure. I did that for 20-30 years before the Forge, I’m done now.
The promised link to OSR zines was missing from the show notes, so I will suggest this site: http://rendedpress.blogspot.com/p/old-school-zines.html.
Additionally, I will recommend the excellent and innovative zines by my friend Cédric Plante. They contain visually rich pages suitable for randomizing or inspiration. He has put three out so far:
Gormand’s Larder:
https://drive.google.com/file/d/0B_ogKTnp49Lkby1vaUFLV0p5REE/view
The Wizard’s Inheritance:
https://drive.google.com/file/d/0B_ogKTnp49LkbF8zZ1ZZcnE4UFU/view
Doodle Temple:
https://drive.google.com/file/d/0B_ogKTnp49LkeDF2MDV3Nk5xdGM/view
The promised link to OSR zines was missing from the show notes, so I will suggest this site: http://rendedpress.blogspot.com/p/old-school-zines.html.
Additionally, I will recommend the excellent and innovative zines by my friend Cédric Plante. They contain visually rich pages suitable for randomizing or inspiration. He has put three out so far:
Gormand’s Larder:
https://drive.google.com/file/d/0B_ogKTnp49Lkby1vaUFLV0p5REE/view
The Wizard’s Inheritance:
https://drive.google.com/file/d/0B_ogKTnp49LkbF8zZ1ZZcnE4UFU/view
Doodle Temple:
https://drive.google.com/file/d/0B_ogKTnp49LkeDF2MDV3Nk5xdGM/view
P.S. Cédric Plante’s zines (linked above) are available in print through Lulu.
P.S. Cédric Plante’s zines (linked above) are available in print through Lulu.
Welcome aboard Richard Rogers and may God have mercy on your soul, for we will shave none during the Gaming Wars.
Concerning MoTW and its fiddle investigation move, the way I’ve always read it is that the party is always aware of a creature at beginning of a session, and are hunting details of it. Both times I’ve played it felt as though it was run as a bit more X-Files and less Scooby Doo/Supernatural. We still had a great time but the move clearly is focused on dealing with the monster, and not finding the mystery.
As for being a beta tester, the fun of the job is seeing how badly you can break a game imho. If I’m testing a game, it’s my job to stress the hell out of the system and see if I can either A) cause it to collapse completely or B) cause it to give me GM control. This may come from my programming background, but you should always play Rules As Written, and always give both a case of how it broke, as well as suggested fixes. Even if your data is discarded you at least can point to your response as fact that the matter was brought up
Welcome aboard Richard Rogers and may God have mercy on your soul, for we will shave none during the Gaming Wars.
Concerning MoTW and its fiddle investigation move, the way I’ve always read it is that the party is always aware of a creature at beginning of a session, and are hunting details of it. Both times I’ve played it felt as though it was run as a bit more X-Files and less Scooby Doo/Supernatural. We still had a great time but the move clearly is focused on dealing with the monster, and not finding the mystery.
As for being a beta tester, the fun of the job is seeing how badly you can break a game imho. If I’m testing a game, it’s my job to stress the hell out of the system and see if I can either A) cause it to collapse completely or B) cause it to give me GM control. This may come from my programming background, but you should always play Rules As Written, and always give both a case of how it broke, as well as suggested fixes. Even if your data is discarded you at least can point to your response as fact that the matter was brought up
Ray Otus I knew I was forgetting something! There were so many links from this episode (also, thanks for sharing yours). Here you go:
Oubliette: http://oubliettemagazine.blogspot.com/2012/06/exciting-times-in-osr.html
The Undercroft:
http://www.drivethrurpg.com/product/131918/The-Undercroft-1?src=hottest_filtered
Crawl! Fanzine
http://crawlfanzine.blogspot.com
The Gongfarmer’s Almanac (free to download at this link):
https://drive.google.com/folderview?id=0B-Gxe4VmNUZFfkpmVDR5X2ZUcHdnaWpOM2o3X2pTNk9tZ2FVSmRDMGtTMEtYWEE2cUJ0cGs&usp=sharing
Ray Otus I knew I was forgetting something! There were so many links from this episode (also, thanks for sharing yours). Here you go:
Oubliette: http://oubliettemagazine.blogspot.com/2012/06/exciting-times-in-osr.html
The Undercroft:
http://www.drivethrurpg.com/product/131918/The-Undercroft-1?src=hottest_filtered
Crawl! Fanzine
http://crawlfanzine.blogspot.com
The Gongfarmer’s Almanac (free to download at this link):
https://drive.google.com/folderview?id=0B-Gxe4VmNUZFfkpmVDR5X2ZUcHdnaWpOM2o3X2pTNk9tZ2FVSmRDMGtTMEtYWEE2cUJ0cGs&usp=sharing
So I’m pretty sure Jason promised to playtest everyone’s games in this episode. How does one get onto the Gauntlet Playtest Slate?
So I’m pretty sure Jason promised to playtest everyone’s games in this episode. How does one get onto the Gauntlet Playtest Slate?
I’d be interested in getting involved in some play-by-post action. I’ve never tried it, but am keen to have a whirl.
I’d be interested in getting involved in some play-by-post action. I’ve never tried it, but am keen to have a whirl.
Tom McGrenery Tell me about your game (either here or on a private Hangout).
Tom McGrenery Tell me about your game (either here or on a private Hangout).
Isa Wills I am led to believe long-term PbP is difficult to do on G+, given the nature of the post & commenting system. Shorter-term things seem to work great, though. Take a look at the CYOA thing Fowler did on the Gauntlet Hangouts page (just click on the Play by Post section; it’s currently the only one there), and let me know if you’d like to do something similar. Alternatively, you could run the PbP on a different forum, but we could link it and promote on our G+ pages.
Isa Wills I am led to believe long-term PbP is difficult to do on G+, given the nature of the post & commenting system. Shorter-term things seem to work great, though. Take a look at the CYOA thing Fowler did on the Gauntlet Hangouts page (just click on the Play by Post section; it’s currently the only one there), and let me know if you’d like to do something similar. Alternatively, you could run the PbP on a different forum, but we could link it and promote on our G+ pages.
You know, maybe I should pick up Vincent Baker’s four-pack game thingie and start running The Doomed Pilgrim for people. PbP is a pretty neat way to stay gaming, though sheesh yeah any PbP I’ve been in has had a horrific attrition rate.
Also, it cracks me up whenever someone on the podcast says “yeah, we can just cut that out”.
EDIT: This post from Daniel Solis describes my take on running RAW in playtest: http://danielsolisblog.blogspot.com/2014/03/3-steps-to-intepreting-playtest-feedback.html
Basically–playtesters are very good at finding problem areas, but not necessarily good at providing the solution for that particular game.
You know, maybe I should pick up Vincent Baker’s four-pack game thingie and start running The Doomed Pilgrim for people. PbP is a pretty neat way to stay gaming, though sheesh yeah any PbP I’ve been in has had a horrific attrition rate.
Also, it cracks me up whenever someone on the podcast says “yeah, we can just cut that out”.
EDIT: This post from Daniel Solis describes my take on running RAW in playtest: http://danielsolisblog.blogspot.com/2014/03/3-steps-to-intepreting-playtest-feedback.html
Basically–playtesters are very good at finding problem areas, but not necessarily good at providing the solution for that particular game.