Episode 27 of the podcast is out today! This one is our #Threeforged round-up. We discuss a number of games we played from the contest, including:
A Hard Goodbye
Psychic Detective Agency
Children’s Radio Hour
Fear of the Dark
Ultranormal Encounters
Last Year’s Magic
Timelines
The Clinic
It is Forbidden
In a Week of Sharks
The Book of Armaments
Field Work
http://gauntletpodcast.libsyn.com/episode-27-threeforged-roundup
Are you done playing these for now as you say in the episode?
(I’m most of the way through.)
Are you done playing these for now as you say in the episode?
(I’m most of the way through.)
We may do more of them down the line, but certainly not before the voting deadline.
We may do more of them down the line, but certainly not before the voting deadline.
I just heard you’re moving to my homeland, NJ, Jason Cordova! How far south are you gonna be? If you can get to NYC, I’d love to play with you sometime.
I just heard you’re moving to my homeland, NJ, Jason Cordova! How far south are you gonna be? If you can get to NYC, I’d love to play with you sometime.
Got a little dust in my eye there…
Good to hear about all the different #threeforged games being played, i’m really hoping some of those developers reach out to us because quite a few of these games could really be something with a little polish.
Quick question, what is Saga’s Principle? It’s probably an old Forge term and I probably heard it before, but I can’t remember what it is right now.
Got a little dust in my eye there…
Good to hear about all the different #threeforged games being played, i’m really hoping some of those developers reach out to us because quite a few of these games could really be something with a little polish.
Quick question, what is Saga’s Principle? It’s probably an old Forge term and I probably heard it before, but I can’t remember what it is right now.
Ferrell Riley – The Czege Principle. From Wikipedia:
He is also the originator of the Czege Principle that states “when one person is the author of both the character’s adversity and its resolution, play isn’t fun.”
Ferrell Riley – The Czege Principle. From Wikipedia:
He is also the originator of the Czege Principle that states “when one person is the author of both the character’s adversity and its resolution, play isn’t fun.”
Field work sounds fun, check out “the it crowd” for a great show about tech support
Field work sounds fun, check out “the it crowd” for a great show about tech support
Robert Bohl I will be in Bound Brook, NJ. My partner is a professor at Rutgers, so we’ll always be near New Brunswick.
Yes, we should definitely get together for a FtF game! That would be awesome.
Robert Bohl I will be in Bound Brook, NJ. My partner is a professor at Rutgers, so we’ll always be near New Brunswick.
Yes, we should definitely get together for a FtF game! That would be awesome.
That’s awesome! I lived around and worked at Rutgers for about a decade. And New Brunswick (and even Bound Brook, I believe) have trains that go direct to and from NYC.
That’s awesome! I lived around and worked at Rutgers for about a decade. And New Brunswick (and even Bound Brook, I believe) have trains that go direct to and from NYC.
Robert Bohl Yes, in fact our apartment is a block away from such a train (Meridia Station).
Robert Bohl Yes, in fact our apartment is a block away from such a train (Meridia Station).
At least one of those games was mine. Glad you enjoyed it.
At least one of those games was mine. Glad you enjoyed it.
Hi Jason Cordova, I’m located in NJ too, quite close to New Brunswick and would happily come by for some FtF Gauntlet:NJ!
Hi Jason Cordova, I’m located in NJ too, quite close to New Brunswick and would happily come by for some FtF Gauntlet:NJ!
Matthew Cashman Cool!
Matthew Cashman Cool!
Great episode guys. Jason Cordova So the future… The Gauntlet UK would be so sweet. Not sure I’m volunteering myself and Eadwin Tomlinson but it would be great to get your vibe over the pond.
Great episode guys. Jason Cordova So the future… The Gauntlet UK would be so sweet. Not sure I’m volunteering myself and Eadwin Tomlinson but it would be great to get your vibe over the pond.
Gauntlet UK quarterly could work… If someone wants to explain how to edit stuff, because let’s face it I’ll be doing the editing and a lot of it too – 3 hours of drivel down to a 15 minutes segment.
Gauntlet UK quarterly could work… If someone wants to explain how to edit stuff, because let’s face it I’ll be doing the editing and a lot of it too – 3 hours of drivel down to a 15 minutes segment.
Isa Wills Eadwin Tomlinson I love that idea. Once I’m settled in NJ, we should figure that out.
Isa Wills Eadwin Tomlinson I love that idea. Once I’m settled in NJ, we should figure that out.
Eadwin Tomlinson I was thinking more organised games under the Gauntlet banner, but happy to have a convo with Jason once he’s settled.
Eadwin Tomlinson I was thinking more organised games under the Gauntlet banner, but happy to have a convo with Jason once he’s settled.
Fine, Jason Cordova! Your not my real Dad! Just leave me here, I don’t need you! (Runs crying)
I mentioned this in a post earlier but “Timeline” was great and “The Clinic” filled me with homicidal thoughts. If that was the point then the creators are geniuses. If it wasn’t, then I am waiting under this bed listening for them to fall asleep for all the right reasons.
“The Book of Armaments” which we played in a later session was actually really good. It needs to be cleaned up a bit and it could use some expanding to give a little more grip to the players’ role playing cleats, but it was a complete, playable, and an enjoyable game. I would probably use this game in conjunction with “Microscope” and a dungeon crawl game such as “Dungeon World”. You could use Microscope to set up the weapon and major characters that it would come in contact with while also defining the abilities of the weapon to keep it from becoming gonzo. You could play campaigns from “Microscope” in “Dungeon world” to show significant events in the wielder’s history and then “The Book of Armaments” to show how they lost their lives or the weapon in a shorter game. In fact, I may try and do this in the near future.
We will all miss you Jason. Except of course for Daniel Lewis who is of course a robot fueled by liquid nutrient products.
Fine, Jason Cordova! Your not my real Dad! Just leave me here, I don’t need you! (Runs crying)
I mentioned this in a post earlier but “Timeline” was great and “The Clinic” filled me with homicidal thoughts. If that was the point then the creators are geniuses. If it wasn’t, then I am waiting under this bed listening for them to fall asleep for all the right reasons.
“The Book of Armaments” which we played in a later session was actually really good. It needs to be cleaned up a bit and it could use some expanding to give a little more grip to the players’ role playing cleats, but it was a complete, playable, and an enjoyable game. I would probably use this game in conjunction with “Microscope” and a dungeon crawl game such as “Dungeon World”. You could use Microscope to set up the weapon and major characters that it would come in contact with while also defining the abilities of the weapon to keep it from becoming gonzo. You could play campaigns from “Microscope” in “Dungeon world” to show significant events in the wielder’s history and then “The Book of Armaments” to show how they lost their lives or the weapon in a shorter game. In fact, I may try and do this in the near future.
We will all miss you Jason. Except of course for Daniel Lewis who is of course a robot fueled by liquid nutrient products.
I volunteer to get paid to travel across the pond and be the US-UK liasion!
I volunteer to get paid to travel across the pond and be the US-UK liasion!
Now that anonymity has been lifted, I want to say thanks for playing and talking about Last Year’s Magic (I was the stage 2 designer) and The Book of Armaments (I was the stage 3 designer).
Now that anonymity has been lifted, I want to say thanks for playing and talking about Last Year’s Magic (I was the stage 2 designer) and The Book of Armaments (I was the stage 3 designer).