This looks like a great project! If you listen to the podcast, you know we’re not huge fans of Call of Cthulhu’s mechanics, but love collaborative, emergent mystery (hello, Society of Dreamers!). This might be the Lovecraft game of my dreams.
https://www.kickstarter.com/projects/1122788890/lovecraftesque?ref=nav_search
Maybe this year’s Halloween game?
Maybe this year’s Halloween game?
Kristen D Oh, that would be awesome! Joshua Fox, is there a playtest version available?
Kristen D Oh, that would be awesome! Joshua Fox, is there a playtest version available?
Oh, never mind, I found the barebones version. http://blackarmada.com/wp-content/uploads/2015/09/Lovecraftesquerulesguidebarebonesversion.pdf
Oh, never mind, I found the barebones version. http://blackarmada.com/wp-content/uploads/2015/09/Lovecraftesquerulesguidebarebonesversion.pdf
Also, Nathan Paoletta is working with them on this one, which is always a great sign. Community members will know Nathan’s games Annalise, Worldwide Wrestling, Vesna Thaw and many others.
Also, Nathan Paoletta is working with them on this one, which is always a great sign. Community members will know Nathan’s games Annalise, Worldwide Wrestling, Vesna Thaw and many others.
I’m pretty sure that all new indie RPG kickstarters are required to have Nathan Paoletta do their layouts. I swear he’s on like every one I see!
I’m pretty sure that all new indie RPG kickstarters are required to have Nathan Paoletta do their layouts. I swear he’s on like every one I see!
I did some playtesting for this and it worked out well for me.
I did some playtesting for this and it worked out well for me.
Philipp Neitzel I’d be curious to know if it compares favorably to Cthulhu Dark and The Society of Dreamers (my current, favorite Lovecraftian RPGs).
Philipp Neitzel I’d be curious to know if it compares favorably to Cthulhu Dark and The Society of Dreamers (my current, favorite Lovecraftian RPGs).
I can’t compare it to Society of Dreames not having played that one.
Lovecraftesque feels different from Cthulhu Dark. While Cthulhu Dark is pretty traditional in it’s roles with a GM and one character for each player, you have a rotating protagonist and main narrator role in Lovecraftesque with the other players throwing in details to the scene.
If Cthulhu Dark feels like a lighter version of Call or Trail of Cthulhu I would compare Lovecraftesque to Archipelago or Dirty Secrets.
The contributions of the “spare” players are one big difference as well as the level of attachment. In Cthulhu Dark you have your own character but can screw up other characters tries by making them fail. Which can make the game feel a bit adversarial at times, depending on the constellation of players at the table
With the main protagonist in everyones hands in Lovecraftesque he is more of a tool for the story. Of course you can be attached to him as well. But he is not your sole responsibility. Also the “watchers” (all players who are not the protagonist or the narrator at the moment) are contributing creepy details. It feels more “collaborative” than Cthulhu Dark taht way.
If you are not the focus of the scene in Cthulhu Dark your role is to make the world dangerous. While in Lovecraftesque your role is to make the world creepy.
I could not call any of the games strictly better without having played them more. They are different though and play and feel differently.
I would say Cthulhu Dark is the easier pick up game and quicker to explain. But I also feel like Lovecraftesque is a fresh approach to lovecraftian horror in roleplaying. A bigger step away from the CoC roots.
I can’t compare it to Society of Dreames not having played that one.
Lovecraftesque feels different from Cthulhu Dark. While Cthulhu Dark is pretty traditional in it’s roles with a GM and one character for each player, you have a rotating protagonist and main narrator role in Lovecraftesque with the other players throwing in details to the scene.
If Cthulhu Dark feels like a lighter version of Call or Trail of Cthulhu I would compare Lovecraftesque to Archipelago or Dirty Secrets.
The contributions of the “spare” players are one big difference as well as the level of attachment. In Cthulhu Dark you have your own character but can screw up other characters tries by making them fail. Which can make the game feel a bit adversarial at times, depending on the constellation of players at the table
With the main protagonist in everyones hands in Lovecraftesque he is more of a tool for the story. Of course you can be attached to him as well. But he is not your sole responsibility. Also the “watchers” (all players who are not the protagonist or the narrator at the moment) are contributing creepy details. It feels more “collaborative” than Cthulhu Dark taht way.
If you are not the focus of the scene in Cthulhu Dark your role is to make the world dangerous. While in Lovecraftesque your role is to make the world creepy.
I could not call any of the games strictly better without having played them more. They are different though and play and feel differently.
I would say Cthulhu Dark is the easier pick up game and quicker to explain. But I also feel like Lovecraftesque is a fresh approach to lovecraftian horror in roleplaying. A bigger step away from the CoC roots.
Good thing Nathan’s on design duties. The OCD layouter in me cringed at the preview on the Kickstarter page.
Good thing Nathan’s on design duties. The OCD layouter in me cringed at the preview on the Kickstarter page.
I realised that, having PM’d Jason Cordova I never commented here. Thankyou for resharing the project! We’re very excited about it. 🙂
I realised that, having PM’d Jason Cordova I never commented here. Thankyou for resharing the project! We’re very excited about it. 🙂