38 thoughts on “Lamentations is re-printing Vornheim. Sweet!”

  1. I’m not familiar with it. Is the description “on the tin” accurate – a set of tools and techniques for generating cities. Just hearing “Vornheim” makes me think it’s an adventure module.

  2. I’m not familiar with it. Is the description “on the tin” accurate – a set of tools and techniques for generating cities. Just hearing “Vornheim” makes me think it’s an adventure module.

  3. I’m late to the game on R&PL. Just got it in the mail yesterday and my eyes kind of popped out of my head. Pretty ridiculous amazeballs. I imagine, for me, it is more of a place to find inspiration than something I would run “as is” but who knows. If Vornheim is anywhere in that vein, I’m in for the hardback if I can get it.

  4. I’m late to the game on R&PL. Just got it in the mail yesterday and my eyes kind of popped out of my head. Pretty ridiculous amazeballs. I imagine, for me, it is more of a place to find inspiration than something I would run “as is” but who knows. If Vornheim is anywhere in that vein, I’m in for the hardback if I can get it.

  5. Ray Otus Vornheim is about 1/2 setting book and 1/2 how to create a city only the fly that is “alive” and dungeon crawly without having to plan every street, shop, neighborhood, and NPC. As well as advice about how to make a city something your players want to stay in instead of leave.

    In Zak style, he focus on creating landmarks, focal points, major NPCs and their motivations, all while giving the DM tables and tools (including two on the covers of the book) to use on the fly.

    I wish WOTC would create a sort of Dark Horse/Image “sub-house” and let Zak S. and friend create stuff for it. I think the really swing D&D back to the DIY that makes it so much better than video games. Their visions are also more unique/interesting than the play-to-the-middle stuff that WOTC has to put out.

  6. Ray Otus Vornheim is about 1/2 setting book and 1/2 how to create a city only the fly that is “alive” and dungeon crawly without having to plan every street, shop, neighborhood, and NPC. As well as advice about how to make a city something your players want to stay in instead of leave.

    In Zak style, he focus on creating landmarks, focal points, major NPCs and their motivations, all while giving the DM tables and tools (including two on the covers of the book) to use on the fly.

    I wish WOTC would create a sort of Dark Horse/Image “sub-house” and let Zak S. and friend create stuff for it. I think the really swing D&D back to the DIY that makes it so much better than video games. Their visions are also more unique/interesting than the play-to-the-middle stuff that WOTC has to put out.

  7. I have never used the city-building part of it (I mostly run wilderness/dungeons), but the setting material is brilliant and imaginative. One of the best out there. 

  8. I have never used the city-building part of it (I mostly run wilderness/dungeons), but the setting material is brilliant and imaginative. One of the best out there. 

  9. Great post Warren Denning! Very helpful. And I agree with your last paragraph while internally chuckling and saying “never gonna happen!”

  10. Great post Warren Denning! Very helpful. And I agree with your last paragraph while internally chuckling and saying “never gonna happen!”

  11. Yoon-Suin is nice because its a setting that provides locations, kingdoms, cities, and power structures BUT leaves it up to the DM to provide the NPCs, objects, and buildings that compose those things just mentioned. This allows you the DM to create something that is wholly yours but within a nice structures without feeling like you have to keep anything static (e.g. Oh well you can’t really kill Strahd because he’s central to Ravenloft).

    All this is done is a create step-by-step structure.

  12. Yoon-Suin is nice because its a setting that provides locations, kingdoms, cities, and power structures BUT leaves it up to the DM to provide the NPCs, objects, and buildings that compose those things just mentioned. This allows you the DM to create something that is wholly yours but within a nice structures without feeling like you have to keep anything static (e.g. Oh well you can’t really kill Strahd because he’s central to Ravenloft).

    All this is done is a create step-by-step structure.

  13. Damn impulsiveness. I didn’t notice your coupon upstream until I had already clicked to order. But WTH. I like giving my money to creative types. What’s another handful of euros.

  14. Damn impulsiveness. I didn’t notice your coupon upstream until I had already clicked to order. But WTH. I like giving my money to creative types. What’s another handful of euros.

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