8 thoughts on “Paul Czege has created a new RPG design challenge.”

  1. So you’re telling me I can write 700 words about a talking fish game and have other people finish it for me?  I’m liking the sound of this.

  2. So you’re telling me I can write 700 words about a talking fish game and have other people finish it for me?  I’m liking the sound of this.

  3. Jason Cordova and I talked a little about it last night but I am still a bit unsure what constitutes the core of a game.  is the core entirely thematic: “talking fish in an office setting..” or does it need to cover mechanics: “talking fish in an office setting, where the players draw cards to sabotage their coworkers.”  If it involves mechanics then the initial word limit might be a bit restrictive. 

  4. Jason Cordova and I talked a little about it last night but I am still a bit unsure what constitutes the core of a game.  is the core entirely thematic: “talking fish in an office setting..” or does it need to cover mechanics: “talking fish in an office setting, where the players draw cards to sabotage their coworkers.”  If it involves mechanics then the initial word limit might be a bit restrictive. 

  5. I think deciding what the core of the game is is part of the exercise. I ended up submitting essentially an intro that gave an overview of the scenario and one mechanic that I thought was important.

  6. I think deciding what the core of the game is is part of the exercise. I ended up submitting essentially an intro that gave an overview of the scenario and one mechanic that I thought was important.

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