OMG you guys! Am I the first to post this?
OMG you guys! Am I the first to post this?
OMG you guys! Am I the first to post this?
Google+ community from Dec 2012 to March 2019
OMG you guys! Am I the first to post this?
OMG you guys! Am I the first to post this?
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Nope. It’s been all over the plus in the last few days. Your enthusiasm is noted however 😀
Nope. It’s been all over the plus in the last few days. Your enthusiasm is noted however 😀
Yeah this was a no brainer in regards to backing. Bully Pulpit always makes me happy. Can’t wait to get my hands on it.
Yeah this was a no brainer in regards to backing. Bully Pulpit always makes me happy. Can’t wait to get my hands on it.
Oh, I didn’t mean the entire interwebs, just to The Gauntlet.
Oh, I didn’t mean the entire interwebs, just to The Gauntlet.
Backed!
Backed!
Also: a $65 pledge gets you a hardcover plus a deck of cards. Not a bad deal at all.
Also: a $65 pledge gets you a hardcover plus a deck of cards. Not a bad deal at all.
Stephen Crawford Oh ok, gotcha.
Stephen Crawford Oh ok, gotcha.
As excited as I am about this game, “The Warren” is no “Lapins & Lairs” as far as titles go.
As excited as I am about this game, “The Warren” is no “Lapins & Lairs” as far as titles go.
Also, just to plug the podcast a bit, long-time listeners will recall from Episode 1 that The Warren was one of our Most Anticipated Games of 2015.
Also, just to plug the podcast a bit, long-time listeners will recall from Episode 1 that The Warren was one of our Most Anticipated Games of 2015.
Thanks for your enthusiasm! I’d like to plug the podcast too – it’s one that I’ve really enjoyed (preaching to the choir).
Thanks for your enthusiasm! I’d like to plug the podcast too – it’s one that I’ve really enjoyed (preaching to the choir).
Marshall Miller I still remember when we played the beta with Stephen Crawford a couple of years ago. It was good stuff, even back then. In fact, it inspired a whole line of thought and discussion between Daniel Lewis and I regarding the utility (or lack thereof) of mechanically-enforced character death. The way Lapins & Lairs allowed you to choose the most dramatic/satisfying moment to let your character pass out of the game felt very fresh.
Marshall Miller I still remember when we played the beta with Stephen Crawford a couple of years ago. It was good stuff, even back then. In fact, it inspired a whole line of thought and discussion between Daniel Lewis and I regarding the utility (or lack thereof) of mechanically-enforced character death. The way Lapins & Lairs allowed you to choose the most dramatic/satisfying moment to let your character pass out of the game felt very fresh.