A FATE conversion for Part-Time Gods is coming.

A FATE conversion for Part-Time Gods is coming.

A FATE conversion for Part-Time Gods is coming.  It’s giving me hope that it might someday become a game that I’ll actually play, rather than just occasionally thinking about how cool the setting is.

https://www.kickstarter.com/projects/eloylasanta/part-time-gods-of-fate-from-third-eye-games

14 thoughts on “A FATE conversion for Part-Time Gods is coming.”

  1. In general I’d agree, but in this case, a lot of the focus of PTG is on things that don’t seem like they would naturally map to vanilla Fate.  Of course, this means that are piling a bunch of extra rules on top of the giant Fate rulebook, so it’s still probably not the best option, but it’s way better than the original d20 system.

  2. In general I’d agree, but in this case, a lot of the focus of PTG is on things that don’t seem like they would naturally map to vanilla Fate.  Of course, this means that are piling a bunch of extra rules on top of the giant Fate rulebook, so it’s still probably not the best option, but it’s way better than the original d20 system.

  3. I think the biggest thing is that every character has a bunch of relationships that they are tracking and how powerful they are, mechanically, is a function of how strong their relationships are.  The less powerful their human relationships => the more powerful they are until they go crazy and ascend to full godhood.  It sounds like they are doing some combination of feats and stress track stuff to model it.  

    Also, since the characters are gods, there’s some cool stuff about how the places they live start to change to reflect their domains.  I think that’s mostly fluff though, so that’s probably not too tough to do in Fate.

    It has a pretty cool magic system too, but I think that probably maps pretty easily to fate.

  4. I think the biggest thing is that every character has a bunch of relationships that they are tracking and how powerful they are, mechanically, is a function of how strong their relationships are.  The less powerful their human relationships => the more powerful they are until they go crazy and ascend to full godhood.  It sounds like they are doing some combination of feats and stress track stuff to model it.  

    Also, since the characters are gods, there’s some cool stuff about how the places they live start to change to reflect their domains.  I think that’s mostly fluff though, so that’s probably not too tough to do in Fate.

    It has a pretty cool magic system too, but I think that probably maps pretty easily to fate.

  5. Well I’m not a huge Fate fan in general; I’d rather them just make an AW hack that I’d actually be able to get to the table, but at least porting it to Fate should remove the requirement that players read 100+ pages of rules just to make a character.

  6. Well I’m not a huge Fate fan in general; I’d rather them just make an AW hack that I’d actually be able to get to the table, but at least porting it to Fate should remove the requirement that players read 100+ pages of rules just to make a character.

  7. Mark Siwel   Ooh.  I never thought of it like that, but I like the idea of one stress track, two sets of consequences.  Would certainly help out with the physical/emotional/social bleed that I like to see come out of Fate, where one can affect the other.

  8. Mark Siwel   Ooh.  I never thought of it like that, but I like the idea of one stress track, two sets of consequences.  Would certainly help out with the physical/emotional/social bleed that I like to see come out of Fate, where one can affect the other.

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