I love In a Wicked Age. I know I’ve said it a dozen times before, but it’s true: the first session is always a little rough, but the second session (and each subsequent session) is amazing.
Last night was our second session in this three-session run, and it was a blast. The players were clearly past the learning curve of the first session, and really getting into the mechanics and how they can be leveraged to create a good story.
At its core, In a Wicked Age requires you to embrace a hard divide between what your characters are doing in the fiction and what you, as a player, are doing to advance their Best Interests. You use the conflict resolution system to push toward negotiations and compromises between the players (not the characters) to arrive at what will be the best story outcomes. It’s a fascinating system, because what you get in the end is a truly PvP roleplaying game (many games have a PvP orientation, but their rules don’t create actual, mechanical, winners and losers like IaWA does).
Thanks to everyone who came out: Daniel Fowler David LaFreniere Kristen D Scott Owen Russell Benner and Kyle McCauley.