When you read and understand Dungeon World, Roll + INT…

When you read and understand Dungeon World, Roll + INT…

When you read and understand Dungeon World, Roll + INT…

Much advice and interest has been given on how to be a better GM.  This little document has helped me by providing not just an explanation of the rules, but the thought process that a DM goes through when running a game, making fronts, running combat, etc.  Especially handy is the last section containing an example of play, where the side-bar is the GM explaining the choices and why such a move was the decision here.

https://drive.google.com/file/d/0B875aeTxIYweR1lyNnJRZGJFUUU/view?usp=sharing

8 thoughts on “When you read and understand Dungeon World, Roll + INT…”

  1. Agreed. It’s very much a handbook written by someone who has the right mindset to run the game, and knows that lots of examples are a good way to help figure out the system

  2. Agreed. It’s very much a handbook written by someone who has the right mindset to run the game, and knows that lots of examples are a good way to help figure out the system

  3. I read this early last year when I was getting ready to run Dungeon World. It helped the game make so much sense. Actually, it helped clarify Apocalypse World, too. I had read the AW rulebook and was completely perplexed as to how it should actually go (it is a notoriously opaque book) until I read this document. 

  4. I read this early last year when I was getting ready to run Dungeon World. It helped the game make so much sense. Actually, it helped clarify Apocalypse World, too. I had read the AW rulebook and was completely perplexed as to how it should actually go (it is a notoriously opaque book) until I read this document. 

  5. Although, to be fair Ferrell Riley , you had probably internalized a lot of this stuff already, just by virtue of having played lots of DW. It is, however, nice to see it all in print. 

  6. Although, to be fair Ferrell Riley , you had probably internalized a lot of this stuff already, just by virtue of having played lots of DW. It is, however, nice to see it all in print. 

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