I thought that this was a pretty interesting read about distances in medieval settings. Maybe you will too?
I thought that this was a pretty interesting read about distances in medieval settings. Maybe you will too?
I thought that this was a pretty interesting read about distances in medieval settings. Maybe you will too?
I thought it was pretty good, I enjoyed seeing a little information on something that gets hand-waved most the time
I thought it was pretty good, I enjoyed seeing a little information on something that gets hand-waved most the time
I hand-wave distance all the time, but mostly because I don’t think it’s interesting to dwell on. Dungeon World explicitly disregards distance. Journeys are measured in the number of days it takes to arrive (and, therefore, the number of rations you eat to get there; rations being the timekeeping device in DW).
An interesting article, though. The fact there are so many villages within a few miles of the city, and then nothing beyond that, defies my previous thinking, which was basically that villages were peppered throughout a route between two cities.
I hand-wave distance all the time, but mostly because I don’t think it’s interesting to dwell on. Dungeon World explicitly disregards distance. Journeys are measured in the number of days it takes to arrive (and, therefore, the number of rations you eat to get there; rations being the timekeeping device in DW).
An interesting article, though. The fact there are so many villages within a few miles of the city, and then nothing beyond that, defies my previous thinking, which was basically that villages were peppered throughout a route between two cities.
I suspect between two well established settlements there would be villages, or at least inns, if enough traffic existed between them for trade.
But yea, outside of that little ring, wilderness and death. Makes a little more sense why people would never travel outside the mile where they were born
I suspect between two well established settlements there would be villages, or at least inns, if enough traffic existed between them for trade.
But yea, outside of that little ring, wilderness and death. Makes a little more sense why people would never travel outside the mile where they were born
Jason Cordova I tend to do the same. Encumbrance and travel are boring to fiddle with but I found the article to be particularly interesting in terms of worldbuilding.
Jason Cordova I tend to do the same. Encumbrance and travel are boring to fiddle with but I found the article to be particularly interesting in terms of worldbuilding.