Just in time to resume our series on Friday, the Anthology notes have been fully updated. These are a bit easier to read if I specifically share the folder with you, so please let me know in the comments if you would like a direct share.
Some notes…
-The folder contains sub-folders for each of the major regions currently identified in our campaign world: The Kingdom of Vealun (in the High Dale), The Linnorm Wastes, The Dagger Isles, The Kingdom of the Lamenting Moon, Holy Aramarche, Uri-Sahar, and Wildspace.
-Most region folders contain the following docs: Timeline; Sects, Clans, & Organizations; Cities, Towns, & Villages; and Temples, Castles, & Wondrous Locations. The exceptions are Holy Aramarche, The Kingdom of the Lamenting Moon, and Wildspace (which are too new) and Uri-Sahar (which is being handled differently than the other regions).
-There are two general documents: Relics, Antiquities, & Objects of Wondrous Power; and Deities, Patrons, & Extraplanar Powers. Both of these are of general interest to the campaign world (and are terrific resources for your own adventures).
-The Timelines are extremely sparse and filled with holes. This is on purpose.
-Newcomers to the Gauntlet Anthology may be struck by how standard or trope-y our campaign world is. We are definitely not reinventing the wheel here, and I’m ok with that for a few reasons: 1) I think tropes are easier to grok, which leads to good roleplay; 2) the interesting things are what happens in the nitty gritty of each session anyway; and 3) anyone who would criticize our campaign world can go fuck themselves, because we get to play in our world every week (sometimes multiple times a week) while they are just sitting at home WISHING they could play in their totally unique, scintillating fantasy world.
I encourage people to run their own games using some of this material. If you do, let me know and I will make your contributions a part of the official canon.
https://drive.google.com/folderview?id=0ByS4_7KbXro_Q2NuaGd2NzRscGM&usp=sharing