We were supposed to play The Farm for Story Game Sunday today, but because of some personal circumstances, Doyle Tavener had to back out of running it. Hopefully we will get to play that one soon, because it looks horrifying and awesome.
Instead, we played a game of The Committee for the Exploration of Mysteries. This is one I have wanted to play for awhile. It turned out to be a little cumbersome, mechanically, but we still had great fun with it because everyone at the table was very on-point with their character. If we do it again, we will likely use the Quick Play rules included in the back of the book, which everyone agreed would probably smooth out some of the issues we had with the game.
As stated, everyone did a great job with their character and really got into the pulp spirit of things. Dan’s Australian pilot, who had a burning desire to one-up Charles Lindbergh, was freaking hilarious, mostly because Dan does an amazing, camp Aussie accent. Steve channeled Aleister Crowley for his soft-spoken, drug-fueled mystic, and he played it perfectly – very serious and creepy, but with glimpses of the charlatan underneath. Jessica played a big-game hunter who never met an animal she didn’t want to kill and stuff. The fact her character was raised in a convent provided a nice juxtaposition to her savagery, which was played to great comic effect. Ferrell played a corn-fed American journalist who didn’t pay much mind to our characters’ affectations, and whose ‘aw-shucks’, country charm was a nice counterpoint to the grandiose pretensions of the story. And I played a thrill-seeking English aristocrat, doted-on by his Indian manservant, Paboosh (and his other hereditary servants), and fueled by a burning hatred for the Gerrys.
Thanks to Daniel Lewis Steve Mains Jessica Scott and Ferrell Riley for a great time today!
Highly enjoyed the game, and probably as close to LARPing as we’ve come in a while I’d say. The game really encourages you to go in full for a character, and ham it up a bit which is great entertainment for the rest of the table, since scenes are usually only involving your character.
All in all I give it a solid 8, and look forward to doing the quick play rules, or seeing it as a 4-5 session game done weekly.
Highly enjoyed the game, and probably as close to LARPing as we’ve come in a while I’d say. The game really encourages you to go in full for a character, and ham it up a bit which is great entertainment for the rest of the table, since scenes are usually only involving your character.
All in all I give it a solid 8, and look forward to doing the quick play rules, or seeing it as a 4-5 session game done weekly.
As I’ve been thinking about it, one thing I realize I really like is that there’s basically a frame story. You’re all gathered together to tell the story of this adventure you had together. And what that does is it takes all the colorful narration and off-handed comments about other characters and turns it into in character commentary, which is great.
As I’ve been thinking about it, one thing I realize I really like is that there’s basically a frame story. You’re all gathered together to tell the story of this adventure you had together. And what that does is it takes all the colorful narration and off-handed comments about other characters and turns it into in character commentary, which is great.