The Gauntlet (and G+ more broadly) is my corner of the RPG-related internet. I do not hang out at places like RPG.net because 1) I am not a sociopath and 2) I like to hold myself accountable for my statements. I actually hang out with many of you in real life, so if I say something outlandish or offensive on G+, I know I’ll eventually get finger-wagged for it in person. For example, I never heard the end of it for my facetious comment about Owl Conners a few weeks back.
So, with that in mind, let me make the following statement(s): you are a goddamned idiot if the reason you are not playing Dungeon World is because you find its evangelists annoying. If you are turning your nose up at indie games in general because you think they are for “hipsters” or “hippies,” you are the worst sort of insufferable moron and I hope you spend your weekends lonesomely thumbing through giant, coffee table-sized rule books for games you’ll never play.
Last year, we organized nearly 200 gaming sessions. This year, we’re already up to 56! Think about that. Try to imagine what it must be like to game that often. I know there are some of you who wish you could game every week. Guess what, motherfuckers? You can! All you have to do is show up to one of the many, many events we lay out before you. Or, better yet, organize your own events!
Now, some of you have legit reasons for not coming to a Gauntlet event. I get it. Work happens. Children happen. But for many of you, the reason you don’t show up is because you look down on the games we run. You think they’re too “rules light” or they’re for “hipsters” or they’re not the game in which you’ve invested hundreds of dollars. If that is your perspective, and you are unwilling to challenge it, you should probably look at ALL of the choices you have made in your life, because there are likely more important things than gaming that have been suffering due to your lack of flexibility and thoughtfulness.
All of this is to say the water on our end of the pool is warm and inviting. Dive in, motherfuckers. Dive in.
#HailSatan
Amen!
Amen!
Preach it, brother!
Preach it, brother!
Doyle Tavener OSR gamers are definitely in my heart when I say “indie.”
Doyle Tavener OSR gamers are definitely in my heart when I say “indie.”
Jason Cordova I was not offended by “The Owcon-er Comment”. Such a shame that people are wasting breath and time griping at you about it. It’s a JOKE, people.
Jason Cordova I was not offended by “The Owcon-er Comment”. Such a shame that people are wasting breath and time griping at you about it. It’s a JOKE, people.
wait, why is the water so warm? I could rant for days about game snobbery (but mostly about board games)
wait, why is the water so warm? I could rant for days about game snobbery (but mostly about board games)
If anyone is curious about the genesis of this post, it started with the interview at the link below. In it, the interviewer asks Sage and Adam about the routine accusations that Dungeon World is somehow “destroying” roleplaying games. I decided to look-up this criticism myself (usually a bad idea) and was disappointed to see most of the criticism DW gets is for the community of passionate gamers who surround it, and almost nothing about the merits of the actual game. Most of the substantive criticisms were from people who had clearly not read the rule book in its entirety (see: the 16 HP dragon).
The funny thing is, many people who are passionate about DW or story games or the OSR are people who have been involved in the hobby for a long time. “Hipster” is probably not the right word.
Anyway, the interview is pretty good.
http://www.bleedingcool.com/2014/03/20/adventure-and-craziness-talking-shop-with-dungeon-world-designers-sage-latorra-and-adam-koebel/
If anyone is curious about the genesis of this post, it started with the interview at the link below. In it, the interviewer asks Sage and Adam about the routine accusations that Dungeon World is somehow “destroying” roleplaying games. I decided to look-up this criticism myself (usually a bad idea) and was disappointed to see most of the criticism DW gets is for the community of passionate gamers who surround it, and almost nothing about the merits of the actual game. Most of the substantive criticisms were from people who had clearly not read the rule book in its entirety (see: the 16 HP dragon).
The funny thing is, many people who are passionate about DW or story games or the OSR are people who have been involved in the hobby for a long time. “Hipster” is probably not the right word.
Anyway, the interview is pretty good.
http://www.bleedingcool.com/2014/03/20/adventure-and-craziness-talking-shop-with-dungeon-world-designers-sage-latorra-and-adam-koebel/
is there an official “x” is destroying “y” fallacy yet? If not please name it after me. ask yourself, are you going to give up “y” if not, good for you. there are around 7billion people. your probably not the only one. “y” will live on.
is there an official “x” is destroying “y” fallacy yet? If not please name it after me. ask yourself, are you going to give up “y” if not, good for you. there are around 7billion people. your probably not the only one. “y” will live on.
Jason Cordova, no problema. I thought of myself as a story/indie gamer before I got involved in the OSR. I enjoyed Dungeon World when Kerry ran it at Owlcon, but I still want you to come and play there next year. 🙂
Jason Cordova, no problema. I thought of myself as a story/indie gamer before I got involved in the OSR. I enjoyed Dungeon World when Kerry ran it at Owlcon, but I still want you to come and play there next year. 🙂
People fear change. I’ve seen the same arguments about how the new X is going to destroy Y, because people refuse to give stuff a chance. It’s stupid.
People fear change. I’ve seen the same arguments about how the new X is going to destroy Y, because people refuse to give stuff a chance. It’s stupid.
Whew. Thanks for the hipster clarification.
Whew. Thanks for the hipster clarification.