Jason Cordova I was so intrigued by the Anthology idea you guys are doing that I wanted to try to do something with my own table since I live in another state and won’t be able to attend any of your sessions 🙂 Anyway, I read through the Microscope book last night and it sounds quite entertaining and seems like the logical place to start. I have some great ideas on how to fill various other sessions with systems but I am wondering what would make sense to do after Microscope in regards to world building? This is fairly new territory to me. I believe that Kingdom was mentioned as a good fit? I’m interested in any recommendations you might be able to provide. I can easily fill the gaps once the worlds are built but building a suitable base and background is what I want to make sure I do very well if possible. Any and all ideas appreciated.
Jason Cordova I was so intrigued by the Anthology idea you guys are doing that I wanted to try to do something with…
Jason Cordova I was so intrigued by the Anthology idea you guys are doing that I wanted to try to do something with…
Sean Smith The Anthology project is going much better than I could have hoped. We started with Microscope, which is good for just laying out a rough timeline of your world and for creating story hooks for future sessions. We then moved into Kingdom, which is a great game, but it does pose some problems for a project like this, namely the fact that your pre-established timeline can put artificial restrictions on your choices in Kingdom play. If you’re going to do Kingdom to explore a group dynamic, you really need to choose a part of your timeline that is completely blank. Obviously, Dungeon World (or the fantasy RPG of your choice) is terrific for discovering those great individual characters, locations, and artifacts.
As far as the future goes, here is what we have come up with so far for our world:
The Final Girl (to tell the story of dungeon from the monsters’ perspective, with the killer being an adventuring party)
In a Wicked Age and On Mighty Thews (to tell the story of our “across-the-sea” exotic locales)
Our Last Best Hope (to tell the very specific story of a group of heroes trying to save the world from a cataclysm)
Grim World (to explore the world if said cataclysm comes to pass, haha)
Dog Eat Dog (to tell a specific story in our world about the first human settlers in a region filled with centaurs)
Archipelago (to tell the story of individuals with grand destinies)
Dread (to tell the story of your classic, McTransylvania/Ravenloft-type setting)
Poison’d (to tell the story of the Dagger Isles, a region in our world with lots of pirates)
Sean Smith The Anthology project is going much better than I could have hoped. We started with Microscope, which is good for just laying out a rough timeline of your world and for creating story hooks for future sessions. We then moved into Kingdom, which is a great game, but it does pose some problems for a project like this, namely the fact that your pre-established timeline can put artificial restrictions on your choices in Kingdom play. If you’re going to do Kingdom to explore a group dynamic, you really need to choose a part of your timeline that is completely blank. Obviously, Dungeon World (or the fantasy RPG of your choice) is terrific for discovering those great individual characters, locations, and artifacts.
As far as the future goes, here is what we have come up with so far for our world:
The Final Girl (to tell the story of dungeon from the monsters’ perspective, with the killer being an adventuring party)
In a Wicked Age and On Mighty Thews (to tell the story of our “across-the-sea” exotic locales)
Our Last Best Hope (to tell the very specific story of a group of heroes trying to save the world from a cataclysm)
Grim World (to explore the world if said cataclysm comes to pass, haha)
Dog Eat Dog (to tell a specific story in our world about the first human settlers in a region filled with centaurs)
Archipelago (to tell the story of individuals with grand destinies)
Dread (to tell the story of your classic, McTransylvania/Ravenloft-type setting)
Poison’d (to tell the story of the Dagger Isles, a region in our world with lots of pirates)
Jason Cordova Awesome ideas! I guess I really need to look through the games I want to explore and see how they might fit into things as a whole. Of course, I feel like having atleast the baseboard in place via Microscope would help alot. I have several sci-fi types games I’d like to explore so some space-faring segments of history would be nice. Thanks for the great ideas and I’ll be sure to let you know how our experience goes, you know, for Science!
Jason Cordova Awesome ideas! I guess I really need to look through the games I want to explore and see how they might fit into things as a whole. Of course, I feel like having atleast the baseboard in place via Microscope would help alot. I have several sci-fi types games I’d like to explore so some space-faring segments of history would be nice. Thanks for the great ideas and I’ll be sure to let you know how our experience goes, you know, for Science!