A new BoH. I’m not sure what to make of it. Does anyone know Over the Edge?
Originally shared by Bundle of Holding
Since its 1992 publication, Over the Edge has become a cult classic of tabletop roleplaying games. Devious secret agents, subtle alien invasions, ancient conspiracies, the secret of human nature, drooling psychopaths, weird science — the surreal undercurrents of William Burroughs, Philip K. Dick, and David Lynch have come to roleplaying. Now the Bundle of Holding presents the Over the Edge collection from Atlas Games, including the rulebook and a comprehensive collection of supplements that give you everything you need to launch your own OTE campaign on Al Amarja, the mysterious Mediterranean island that is home to all that is sinister and bizarre.
For just US$5.95, you get our core collection with the complete rulebook and two supplements (a $33 value) as DRM-free .PDF ebooks:
* Over the Edge: The 241-page 2nd-edition rulebook by Jonathan Tweet (D&D 3e, 13th Age, Ars Magica) and Robin D. Laws (the GUMSHOE System, Hillfolk, Feng Shui).
* Over the Edge Players’ Survival Guide: Jonathan Tweet’s 80-page compendium lets you survive, if not thrive, in Al Amarja.
* Pierced Heart: The Over the Edge novel by Robin D. Laws — a thrilling introduction to the Al Amarja setting. (This was Robin’s first novel.)
And if you pay more than the threshold price (starting at $13.95), you’ll level up and receive our entire collection of four bonus supplements, including one of the most revered sourcebooks ever released for any RPG:
* At Your Service: Every OTE Game Moderator can use this 110-page Al Amarjan location sourcebook.
* Cloaks: Jonathan Tweet’s sourcebook about Al Amarjan secret agents — being hunted by them, and being them.
* Forgotten Lives: A collection of six OTE scenarios ideal for launching or rounding out your campaign.
* Weather the Cuckoo Likes: This landmark early sourcebook about the Cut-Ups conspiracy, marked by terrific writing and inventive new rules, put Robin D. Laws on the gaming map.
The complete collection retails for $62. And stay tuned — we’ll be adding a raft of extra titles before this one’s over. Remember, if you buy now, you’ll automatically receive any bonus title we add later on your Wizard’s Cabinet download page. This is your reward for buying early.
Your purchase supports Atlas Games and the charities selected by OTE designer Jonathan Tweet, Heifer International and the charity preferred by Jonathan’s late wife, Tracy, Planned Parenthood. And remember, now you can send a Bundle of Holding as a gift. These ebooks are suitable for any tablet, and they make great gifts at any time of year.
The starting threshold price of this bundle will be weighted to keep it from rising too fast. The sooner you buy, the lower the threshold price, and the cheaper it is to get the bonus supplements. But act fast — this Over the Edge offer heads over the precipice next Wednesday morning, January 15.
I have the print version of the core book. It has potential but I have not yet had a chance to run it. I’m a huge fan of the authors.
I have the print version of the core book. It has potential but I have not yet had a chance to run it. I’m a huge fan of the authors.
It’s actually one of the first wave of story games, and stands as a transition between games like Ars Magica and later games like the ‘New Style’ line, Sorcerer and Unknown Armies. Much simpler than Apocalypse/Dungeon World, but without the structure that most modern story games have. In fact, one of the elements they were rebelling against was structure in the background, which is why the game never appealed to me all that much.
It’s actually one of the first wave of story games, and stands as a transition between games like Ars Magica and later games like the ‘New Style’ line, Sorcerer and Unknown Armies. Much simpler than Apocalypse/Dungeon World, but without the structure that most modern story games have. In fact, one of the elements they were rebelling against was structure in the background, which is why the game never appealed to me all that much.
Agreed with both the folks above. The only other thing to note it that it’s intentionally a very surrealist, beer and silliness kind of game. You can definitely see the influence it had on Unknown Armies, in that tension between serious and brooding, and wacky antics. Speaking of beer & pretzels, I’ve seen it played as a drinking game, where your reserve of supernatural powers (“shots”) are in shot glasses.
Agreed with both the folks above. The only other thing to note it that it’s intentionally a very surrealist, beer and silliness kind of game. You can definitely see the influence it had on Unknown Armies, in that tension between serious and brooding, and wacky antics. Speaking of beer & pretzels, I’ve seen it played as a drinking game, where your reserve of supernatural powers (“shots”) are in shot glasses.