parrish warren Ferrell Riley Jason Cordova +daniel lewis, thanks so much for a great game of Fine Mess Games’s Lapins & Lairs last night! For those of you in the studio audience, here’s a summary: We were in some grasslands in pre-WW2 Northern France, near a factory and a village. Our friends started out under attack from Scrimshaw the one-eyed hawk, and managed to escape, just barely. Hops the Not-Afraid-of-Dogs thought that we should look for a better place to live, but the fearless leader, Truffle, thought everything was fine. Unfortunately, the warren was in the path of first a fire, then construction of a new paved road. Everyone but Truffle decided to leave. Truffle, severely injured, went off to live with the rats. In the end, our intrepid rabbits bested 2 dogs and Scrimshaw, and found a better place to live. Huzzah! I look forward to playing this one again.
parrish warren Ferrell Riley Jason Cordova +daniel lewis, thanks so much for a great game of Fine Mess Games’s…
parrish warren Ferrell Riley Jason Cordova +daniel lewis, thanks so much for a great game of Fine Mess Games’s…
This was pretty fun, and a very interesting take on the Apocalypse World engine. The standout moment for me was when Daniel Lewis decided to retire Truffle rather than make him go against his nature. It was kind of a sad scene, actually, when the rest of the warren left him behind.
It’s a cool feature of the system that Dan was able to then whip-up a new rabbit in a few seconds and keep playing. Something we’ve discussed on the Gauntlet before is this idea that we should have control over when and how our characters exit the stage (rather than being subject to a bad die roll), and this game is definitely in that spirit.
Another stand-out feature for me (and I gather this is true of Nano World as well) is making new moves on the spot. That was pretty damn cool, and it’s a real testament to just how flexible AW can be.
A few pictures are forthcoming. Thanks for running it, Stephen Crawford!
This was pretty fun, and a very interesting take on the Apocalypse World engine. The standout moment for me was when Daniel Lewis decided to retire Truffle rather than make him go against his nature. It was kind of a sad scene, actually, when the rest of the warren left him behind.
It’s a cool feature of the system that Dan was able to then whip-up a new rabbit in a few seconds and keep playing. Something we’ve discussed on the Gauntlet before is this idea that we should have control over when and how our characters exit the stage (rather than being subject to a bad die roll), and this game is definitely in that spirit.
Another stand-out feature for me (and I gather this is true of Nano World as well) is making new moves on the spot. That was pretty damn cool, and it’s a real testament to just how flexible AW can be.
A few pictures are forthcoming. Thanks for running it, Stephen Crawford!