I sat down and started to read “Little Fears” from the beginning even though I strongly dislike reading books on a computer screen. (Hurry and arrive, dead-tree version!) So far, I like what I’m reading. The concept is clear, the narrative is evocative, and I like the idea of children-heroes facing evil.
I sat down and started to read “Little Fears” from the beginning even though I strongly dislike reading books on a…
I sat down and started to read “Little Fears” from the beginning even though I strongly dislike reading books on a…
Nice Quote #1: “No matter their history or environment, the characters are all heroes. They may be reluctant, foolhardy, naive, or timid, but they will all find their inner strength and the courage to use it. They have to, or the monsters will win.”
Nice Quote #1: “No matter their history or environment, the characters are all heroes. They may be reluctant, foolhardy, naive, or timid, but they will all find their inner strength and the courage to use it. They have to, or the monsters will win.”
Nice Quote #2: “Even in the most dire circumstances, the most dreadful situations, there is hope. And it is that hope that the characters must cling to in order to push back the monsters and win the battle.”
Nice Quote #3: “It is called a story game because it’s both a storytelling device and a game. The main goal is to have a great time, to immerse yourself in fiction for a few hours, and connect and engage with characters and their struggles, setbacks, and triumphs. That’s the story part. There are rules as to when and how something will happen and who will succeed. That’s the game part.”
Nice Quote #2: “Even in the most dire circumstances, the most dreadful situations, there is hope. And it is that hope that the characters must cling to in order to push back the monsters and win the battle.”
Nice Quote #3: “It is called a story game because it’s both a storytelling device and a game. The main goal is to have a great time, to immerse yourself in fiction for a few hours, and connect and engage with characters and their struggles, setbacks, and triumphs. That’s the story part. There are rules as to when and how something will happen and who will succeed. That’s the game part.”
Nice Quote #4: “There are two basic types of challenges: a task and a conflict. Think of a task as the battle and a conflict as the war. If two kids are fighting on the playground, every individual punch and kick is a task but the brawl itself is a conflict. One kid trying to outrun another: every few feet is a task but the entire race is a conflict. It’s all a matter of scope.”
Nice Quote #4: “There are two basic types of challenges: a task and a conflict. Think of a task as the battle and a conflict as the war. If two kids are fighting on the playground, every individual punch and kick is a task but the brawl itself is a conflict. One kid trying to outrun another: every few feet is a task but the entire race is a conflict. It’s all a matter of scope.”
Played that one year at Owlcon and loved it. Think of it as the most fun you will ever have at a group therapy session.
Played that one year at Owlcon and loved it. Think of it as the most fun you will ever have at a group therapy session.
Nice Quote #5: “Aim to work your character’s death into the immediate scene—most likely from the attack (or whatever) that took the last of the character’s Health—but it may work better if your character holds on for a little while to deliver one last speech, finally make amends, reveal a long-kept secret, or something similarly dramatic.”
Nice Quote #5: “Aim to work your character’s death into the immediate scene—most likely from the attack (or whatever) that took the last of the character’s Health—but it may work better if your character holds on for a little while to deliver one last speech, finally make amends, reveal a long-kept secret, or something similarly dramatic.”