Kazumandor’s Lair, which is the dungeon I am making for tomorrow’s game, is probably one of the best I have ever…

Kazumandor’s Lair, which is the dungeon I am making for tomorrow’s game, is probably one of the best I have ever…

Kazumandor’s Lair, which is the dungeon I am making for tomorrow’s game, is probably one of the best I have ever made. It’s going to be a blast!

I wanted to take the pulse of the group on something:

I wanted to take the pulse of the group on something:

I wanted to take the pulse of the group on something:

What is exciting you in roleplaying games right now? A particular game or movement? Maybe the work of a certain designer? A podcast or blog? An artist, perhaps? 

In other words, what in gaming is giving you life at the moment?  

We’ll be doing six sessions of Vincent Baker’s In a Wicked Age in August and September.

We’ll be doing six sessions of Vincent Baker’s In a Wicked Age in August and September.

We’ll be doing six sessions of Vincent Baker’s In a Wicked Age in August and September. Space is pretty limited, so RSVP soon. Please note: you must RSVP to each individual session. 

http://www.meetup.com/gauntlet-rpg/events/223321616/

Here are some pics from our games last week.

Here are some pics from our games last week.

Here are some pics from our games last week.

On Wednesday, we continued our four-part series of Lady Blackbird and Monster of the Week. I can’t comment on how Lady Blackbird went, but it sounded like they were having fun. MotW was terrific. I ran a mystery inspired by the 1985 movie The Stuff. It was awful in all the right ways. I run MotW in a camp horror style, and a mystery about a frozen dessert treat that is actually a Blob-like alien organism was perfect. Our frozen treat, The Dream, even came with a ridiculously sexualized TV commercial (and jingle!) that I’m happy to report had the table howling with laughter. 

On Friday we ended our journey in A Red & Pleasant Land. It was a magnificent, epic ending. The session revolved around the party’s attempt to locate the Red King in his underground maze. The final encounter involved a fight with a red dragon, and I was reminded how superbly DW handles big boss fights. It’s all dangerous, cinematic action, and I love it. Also: whatever your feelings may be about traditional fantasy games, there is really nothing like a dragon fight done well. It was spectacular in that way we have always imagined D&D to be. I felt like a kid again. 

Finally, on Sunday, we did The Quiet Year. This is one we have played a bunch in the Gauntlet, and it delivers every time. I’ll be happy to talk about this on a future episode of the podcast, whenever the fuck that will be (damn you, Tropical Storm Bill!). 

Thanks to everyone who came out and/or ran games: Scott Owen Ferrell Riley Jeff Burke Derek Grimm Russell Benner Marcus Centurian parrish warren Jorge Salazar Daniel Fowler Steve Mains Kyle McCauley and a few new people I can’t tag here. 

Between flooding and Tropical Storm Bill, our gaming/podcasting schedule is really taking a hit :-(

Between flooding and Tropical Storm Bill, our gaming/podcasting schedule is really taking a hit 🙁

Between flooding and Tropical Storm Bill, our gaming/podcasting schedule is really taking a hit 🙁

Oh well . . . I guess that’s just more time to work on the side projects. 

Episode 20 of the podcast is an experiment.

Episode 20 of the podcast is an experiment.

Episode 20 of the podcast is an experiment. We wanted to see what it would sound like if we recorded on Hangouts. It’s not unbearable, but the audio is definitely of questionable quality. It might takes us a few tries before we master it. 

Due to the experimental nature of the episode, we didn’t go with our normal format. Instead, it’s just a short discussion about the qualities of story games. It’s the podcast equivalent of doodling. 

http://gauntletpodcast.libsyn.com