If you are in Houston, here are a few things I am selling in preparation for my move:

If you are in Houston, here are a few things I am selling in preparation for my move:

If you are in Houston, here are a few things I am selling in preparation for my move:

-Twilight Imperium (3E) plus Shattered Empire Expansion; only played once; $40

-Four sets of WotC Dungeon Tiles; never used; $10 total

-Family Business; only played once; $5

-New England; only played a few times; out-of-print; $10

-Mansions of Madness; only played a few times; $20

-Lord of the Rings: The Confrontation (Small Box); $5

-Dungeon Twister; $5

-Betrayal at House on the Hill (1E); $5

-Elder Sign; $5

-Race for the Galaxy plus one expansion; $10

-War of the Ring (1E); $20

-Quarriors; $10

-Seasons plus one expansion; $20

-Eldritch Horror expansion; unopened; $5

-Bang! (2E) plus Dodge City; $5

-Small World plus three small expansions; $20

If you are going to be at our Wednesday, Friday, or Sunday FtF game, please let me know and I will make them available. Post in the comments if you are interested. 

A single backer level of $10 is just what the doctor ordered for the KS fatigue I have been having lately.

A single backer level of $10 is just what the doctor ordered for the KS fatigue I have been having lately.

A single backer level of $10 is just what the doctor ordered for the KS fatigue I have been having lately. I’m told the game is really good. Backed!

https://www.kickstarter.com/projects/rafaelchandler/viewscream-2nd-edition

Ryan Poe ran a one-shot of Swords Without Master over on Gauntlet Hangouts.

Ryan Poe ran a one-shot of Swords Without Master over on Gauntlet Hangouts.

Ryan Poe ran a one-shot of Swords Without Master over on Gauntlet Hangouts. He recorded the session, which you can watch at the link below!

https://plus.google.com/u/0/events/clrigef3jg9e3hciluro8l45g8s

I love when your standard plunder-the-ancient-tomb dungeon crawl suddenly turns into a Spelljammer campaign.

I love when your standard plunder-the-ancient-tomb dungeon crawl suddenly turns into a Spelljammer campaign.

I love when your standard plunder-the-ancient-tomb dungeon crawl suddenly turns into a Spelljammer campaign. 

Playtested my Threeforged game tonight. It was REALLY fun. I can’t wait to see what other people do with it.

Playtested my Threeforged game tonight. It was REALLY fun. I can’t wait to see what other people do with it.

Playtested my Threeforged game tonight. It was REALLY fun. I can’t wait to see what other people do with it.

There is a G+ conversation consuming the RPG creatives right now involving how much freelancers should be paid, and…

There is a G+ conversation consuming the RPG creatives right now involving how much freelancers should be paid, and…

There is a G+ conversation consuming the RPG creatives right now involving how much freelancers should be paid, and just the economics of the industry in general. It doesn’t directly concern most of us, but Jesus Christ, it has been eye-opening to follow. These are vanishingly small amounts of money at stake! I will make a point to stop complaining about $100 Kickstarters and just dutifully hand over my money from now on. It’s the least I can do as a consumer with a reasonable amount of disposable income. 

First: I am incredibly pumped about my game for Paul Czege’s #Threeforged  contest.

First: I am incredibly pumped about my game for Paul Czege’s #Threeforged  contest.

First: I am incredibly pumped about my game for Paul Czege’s #Threeforged  contest. 

Second: I am fucking terrified of what other people are going to do to it. 

Third: I am excited about what other people are going to do to it. 

Fourth: It will take me a minute to get as equally pumped about some other person’s game as I am my own. 

Fifth: This is a very cool exercise. 

I’d like to get some feedback for today’s podcast topic.

I’d like to get some feedback for today’s podcast topic.

I’d like to get some feedback for today’s podcast topic. I haven’t quite yet figured out how to characterize it, but the idea is, put simply, when and how should roleplaying games deal with heavy subject matter? For example, if the subject of the game is some sort of social inequality, or if the game deals with marginalized communities, what responsibilities does the author have, both in terms of the setting material and the mechanics? What obligations do game organizers have to their players? Same goes for games dealing with real-life tragedies, intense topics like sexual predation, and so forth. 

General thoughts are ok here. We only have an afternoon to have this conversation, but I would be very grateful for the conte . . . I mean, feedback.