We have some evidence that listeners may prefer the normal show format to the interview format.

We have some evidence that listeners may prefer the normal show format to the interview format.

We have some evidence that listeners may prefer the normal show format to the interview format. We’re thinking of having future designer guests come on as co-hosts of the normal format show, but make the work they’re doing a feature of the opening segment and main topic. This will make more sense when you hear the episode releasing on Friday, but I’d like to get some feedback on it now. 

BLEEARGGH!

BLEEARGGH!

BLEEARGGH! There is so much to do this week! I have to write questions for next week’s podcast interview, put the finishing touches on Thursday’s Monster of the Week mystery, write a scenario for Graham W’s Cthulhu Dark, re-read Matthijs Holter’s Society of Dreamers, do a thing for my Three Wicked Kings Dungeon World scenario…

But there is no complaining in The Gauntlet! (violently slaps self) There is only COPE (the Culture of Precision and Execution)! #HailSatan  

We just finished recording tonight’s podcast with our guest co-hosts    Robert Bohl  and Paul Czege 

We just finished recording tonight’s podcast with our guest co-hosts    Robert Bohl  and Paul Czege 

We just finished recording tonight’s podcast with our guest co-hosts    Robert Bohl  and Paul Czege . We had a side conversation involving the value of the podcast itself, and I wanted to share some of my thoughts about it here. 

Our listenership is not huge. We discuss games that are a niche within an already niche hobby, and that will naturally depress the size of our audience. But we love putting the show together, because we think people need to know about these games. And even though the audience isn’t big right now, it will definitely grow, and our archive will be waiting for those new listeners. 

I strongly believe that even if we can’t move the needle for a designer’s project today (and sometimes we can; I happen to think we helped a bit on Lovecraftesque, for example), we may very well do so in the future. Robert mentioned that most of his Misspent Youth sales come from people hearing about it from old episodes of the Jank Cast. I myself relied heavily on the Jank Cast and Walking Eye Podcast to get up to speed on indie games when I was returning to the hobby. 

In short, I think we’re doing the right thing. There is tremendous value in an evergreen archive. And in the meantime, while we wait for the audience to show up, I am very grateful for those of you who have chosen to spend time with us now. 

Here is something a little different.

Here is something a little different.

Here is something a little different. You don’t often see a game that has you playing as yourself. It also has a unique conflict resolution system; very curious to see how it goes in play. 

The pledge levels are very reasonable, too, so people should give it a look.  Grant Howitt and Emily Care Boss are stretch goals!

https://www.kickstarter.com/projects/464972563/mythic-mortals?ref=nav_search

“What a magnificent roleplaying game community this is!

“What a magnificent roleplaying game community this is!

“What a magnificent roleplaying game community this is! The breadth and depth of your conversation is of a scale so positively epic, it makes one’s heart sing with delight. And what a beautiful Share button this is! Have you ever seen a Share button so vividly green as this one? I should think not!”

-The Knight of Mums

For this week’s podcast, we have an interview with Emily Care Boss! In addition to being a legend of indie game…

For this week’s podcast, we have an interview with Emily Care Boss! In addition to being a legend of indie game…

For this week’s podcast, we have an interview with Emily Care Boss! In addition to being a legend of indie game design, Emily is just a really fun and genuine person, and this interview is fantastic. We cover a wide range of topics, from romance games to LARP to noir fiction and more! Check it out!

Some links: 

Emily’s Patreon Info

http://www.blackgreengames.com/patreon/

Last Chance Noir blog

http://www.blackgreengames.com/lcn/

http://gauntletpodcast.libsyn.com/interview-with-emily-care-boss

We talk a lot about gameplay and mechanics, but I’m curious to get some feedback from the community on the…

We talk a lot about gameplay and mechanics, but I’m curious to get some feedback from the community on the…

We talk a lot about gameplay and mechanics, but I’m curious to get some feedback from the community on the following: which games have books that are just really beautiful objects? Like, when you hold them in your hands, they just feel special. It could be for a variety of reasons; color, paper quality, and artwork come to mind, but also things like layout and typeface can have a similar effect. 

I’ll do mine here: the core rulebook for Dungeon Crawl Classics. In addition to having a ton of old-school fantasy art (which is catnip to me), the sheer size and weight of the book gives it the feel of some great, ancient tome. The layout is also terrific, with the drawings often taking up the whole page, and the text sort of artfully arranged within. The whole book has a sense of exploration about it, which I love. 

Which book would you recommend, and why?

We had a nice little kickoff to OSR Tuesday last night.

We had a nice little kickoff to OSR Tuesday last night.

We had a nice little kickoff to OSR Tuesday last night. We are playing Lamentations of the Flame Princess. We did character creation and got started on the first adventure. Doyle is a fun GM, and it was nice to put some faces to names. 

Thanks to Doyle Tavener  for organizing and running, and to everyone else who participated: Daniel Fowler Dirk Detweiler Leichty Jeff Burke Patrick Brannick Warren Denning and Russell Benner. 

I am frantically trying to figure out every cool and completely amazing thing The Gauntlet is going to do in 2016.

I am frantically trying to figure out every cool and completely amazing thing The Gauntlet is going to do in 2016.

I am frantically trying to figure out every cool and completely amazing thing The Gauntlet is going to do in 2016. The most important thing to me, big picture-wise, is expanding the number of voices associated with The Gauntlet. I have always been most closely associated with everything we do, but I think it’s time to get past that and really open-up the community. 

I think the addition of Doyle Tavener’s OSR Tuesday and Richard Rogers  joining the podcast are a step in the right direction, but I would love to see, for example, weekly or bi-weekly spinoff podcasts (say, 20-30 minutes in length), short essays on different gaming topics, and people taking charge of the various online game nights. 

Anyway, I welcome your thoughts, either in the comments below, or privately via Hangouts. 

We have an amazing interview for you guys on Friday’s podcast. I can’t wait to share it with you!

We have an amazing interview for you guys on Friday’s podcast. I can’t wait to share it with you!

We have an amazing interview for you guys on Friday’s podcast. I can’t wait to share it with you!