I won’t be able to make it to this Thanksgiving-themed session of The Final Girl after all, but David…

I won’t be able to make it to this Thanksgiving-themed session of The Final Girl after all, but David…

I won’t be able to make it to this Thanksgiving-themed session of The Final Girl after all, but David LaFreniere will be facilitating in my place. It’s the morning of 11.28.15. If you want that last spot, follow the link!

https://plus.google.com/u/0/events/cruceus6fclmun75olk8q09mo54?authkey=CKD8qITmkPnPuQE

The Company of the Three Kings

The Company of the Three Kings

The Company of the Three Kings

We are kicking-off DW Adventuring Company with three adventures: Bleakwood House, The Dark Shard of Nemrath, and The Croaking Fane. Characters from those three adventures will be members of the (soon-to-be) famed adventurers guild, The Company of the Three Kings. The link contains a folder to our working documents for The Company of the Three Kings. Please note: character sheets will not be stored in this folder, as it is only for documents relevant to the entire Company. 

Here is an overview of what you will find in the folder:

Citadel Text

This is a living document containing information about the Uthvar Citadel, the home of the Company of the Three Kings. It will have changes and additions made to it over time as company members complete adventures and make improvements to it, or if some sort of event occurs that changes the nature of the Citadel. 

Citadel Map

This is a map of the Uthvar Citadel. It has numbers corresponding to the entries on the previous document. 

Inventory

The Inventory sheet has tabs for Weapons, Armor, Adventuring Gear, Objects, and Coins & Gems. Anything found here can be added to a company member’s gear whenever they are at the Citadel, or before the start of an adventure. 

Company Book

Company members will have their names inscribed in the Book. The first section honors the founders of the Company. There are additional sections for The Bleakwood House Cadets, The Fellowship of the Dark Shard, and the Heroes of the Croaking Fane. Company members participating in adventures associated with those sections will have their name, title, triumphs, and manner of death (if needed) listed there. A company member can be listed under multiple sections as a sort of merit badge for participating in a particular adventure. 

I am tagging the players signed-up for the upcoming adventures, as well as the Founders. All will eventually be given Editing permission on the documents in the folder, but for now they are View Only. 

Jørund Kambestad Lie Richard Rogers Yoshi Creelman David LaFreniere steven watkins Doyle Tavener Russell Benner Daniel Fowler Richie Cyngler Jorge Salazar Keith Mageau Jeff Burke Aniket Schneider Kyle McCauley Devon Bouffard Dirk Detweiler Leichty and Timothy Bennett (who I can’t tag for some reason). 

Also tagging other GMs who might be interested in joining the Company: Eadwin Tomlinson and Scott Owen. 

https://drive.google.com/folderview?id=0ByS4_7KbXro_Z1BSNVdiZFZMbWc&usp=sharing

Hi Everyone. I am cross-posting this to Gauntlet Hangouts, so you might get notified twice.

Hi Everyone. I am cross-posting this to Gauntlet Hangouts, so you might get notified twice.

Hi Everyone. I am cross-posting this to Gauntlet Hangouts, so you might get notified twice. 

Right now, it is not possible to interact with Events on the new desktop version of Google+. The mobile situation is a little less clear. I am led to believe you have a limited ability to interact with them on Android. On iOS, they are straight-up gone. Furthermore, if, say, I make an Event on the old version of desktop G+, you will not get notified of it on any device you have that is using the new version. 

My advice is to switch back to the old version of G+ on desktop, and avoid downloading the update for IOS. I’m going to be monitoring this Event situation. If it looks like Google isn’t going to migrate Events over to the new version by January, then we will figure out a new solution for organizing game sessions. 

To be clear, playing the sessions is not an issue. It is an organizational/calendaring problem. Also, I will be deleting any redundant posts on our Community pages related to this situation. 

Thanks.

Have I mentioned lately how much I love our little Community here?

Have I mentioned lately how much I love our little Community here?

Have I mentioned lately how much I love our little Community here?

It popped up in another discussion, but I think this is one of the few places online where I still share my opinion.  I always am slightly afraid to hit that post button when I write anything more than an “attaboy” post, but I’ve never been trolled or flamed for it here.  Questioned and responded to yes, but discussion always seems to be polite, civil, and intelligent.

Thanks everyone!

Sword and Sorcery Fate: Session 3

Sword and Sorcery Fate: Session 3

Sword and Sorcery Fate: Session 3

Ran another session of the game. I am feeling like Fate Freeport adds a level of complexity that is unnecessary to the genre… namely weapons with damage modifiers and armor as free taggable aspects. The concept is great, for a D&D game, certainly, where gear plays a prominent role.

For S&S though? I think it’s just more math into the equation. Conan can kill you just as dead, and just as easily with a broadsword, a tulwar, a dagger, or his bare hands… He can be wearing chain, furs or going au naturel, and he seems to avoid bodily injury with the same degree of success…

My players, however, seem to love the idea, so, we’re going with it…

We had an interesting combat scene that again highlights my ambivalence with the system. 

A PC had a single combat duel with an NPC, naked save for loincloths, armed with short spears, standing on a large tree trunk across a 15 foot deep pit, with an angry gigantic centipede waiting at the bottom .

On the one hand, I don’t think we could have used a better system for this combat, unless there’s a S&S PbtA game out there that I’m not aware of.

On the other hand, combat exchanges would become sort of a bidding war. Initial totals were rolled and calculated, then it was: “He tags the Slippery When Wet aspect of the trunk. Well, I invoke the Off-Balance boost to re-roll. Hmm, still tied. Well, now I invoke my Blood of Elder Giants Runs Through Him aspect, so now I’m winning by two…”

I dunno. Maybe I’m using the mechanics wrong, but after a protracted transaction of this sort, narrating the results is tough. It just takes me out of the fiction. 

A similar thing happened, where the NPC tried to throw the PC off the trunk and into the pit. Fortunately, that ended well, as, after tagging a few aspects, the PC wound up throwing the NPC off the trunk, to a well deserved death by centipede…

Maybe the fix would have been to stop the regular fight mechanics at the point where they began grappling and reduced the outcome from that point on to one roll, Burning Wheel style, discussing the stakes before hand.

Whoever wins this roll, throws the other into the pit… Tag all the aspects you want and can, but it’s all come down to this one moment.

Make Every Roll Count is one of my favorite BW principles. Maybe should have applied it here.

All in all, though, we’re having a fun time.

I love everything about Mouse Guard RPG except playing it.

I love everything about Mouse Guard RPG except playing it.

I love everything about Mouse Guard RPG except playing it. I really want a simple, World of Dungeons-style AW-hack for MG. Or even something like The Warren, where the mice basically do the same thing, but with slight differences depending on background/specialty. 

Someone needs to make this happen. Or maybe I just need to be the change I want to see in the world. 

I really miss #Threeforged. G+ was so much more interesting during the months it was happening.

I really miss #Threeforged. G+ was so much more interesting during the months it was happening.

I really miss #Threeforged. G+ was so much more interesting during the months it was happening.

Is there a roleplaying game that has a narrative structure similar to the 2000 film Memento?

Is there a roleplaying game that has a narrative structure similar to the 2000 film Memento?

Is there a roleplaying game that has a narrative structure similar to the 2000 film Memento?

To celebrate the upcoming DW Adventuring Company initiative, here is a dungeon starter, “The Oubliette of the Three…

To celebrate the upcoming DW Adventuring Company initiative, here is a dungeon starter, “The Oubliette of the Three…

To celebrate the upcoming DW Adventuring Company initiative, here is a dungeon starter, “The Oubliette of the Three Wicked Kings.” The art and layout is by Dirk Detweiler Leichty. The Three Wicked Kings adventure is one of my most popular, and now you can run it for for your own DW group!

You should also check out Dirk’s Patreon, where he creates all sorts of awesome stuff for Dungeon World, D&D and the OSR. It can be found here: https://www.patreon.com/dirkleichty?ty=c

https://drive.google.com/file/d/0ByS4_7KbXro_X0FZandoQU9GYWc/view?usp=sharing