There are just a couple of days left on this one. I don’t know much about the 6D6 system, but the campaign looks interesting. Does anyone have any insights here?
We had a great kick-off to The Dark Shard of Nemrath tonight.
We had a great kick-off to The Dark Shard of Nemrath tonight. The characters are terrific; the players deftly handled all my questions; and we are set-up nicely for the dungeon. I can’t wait to see where it goes from here!
Thanks to everyone who joined me: Timothy Bennett Keith Mageau Jeff Burke Jorge Salazar and Aniket Schneider!
I’m nearly finished with my stretch goal for Lovecraftesque.
I’m nearly finished with my stretch goal for Lovecraftesque. I decided to give it an Old Hollywood veneer, in the hopes of capturing some of that David Lynch-style horror. We’ll see how it goes…
I am thankful for our little community. I have made friends with some amazing people here, and I look forward to another year of amazing games and amazing times.
Have a happy day no matter where you are today, and may you be thankful for the family & friends around you.
While recording tonight’s episode with the wonderful Kristen D, I mentioned Dr Tom the Frog.
While recording tonight’s episode with the wonderful Kristen D, I mentioned Dr Tom the Frog. She said she didn’t know who my little amphibian friend was!
It’s a neat little talk show hosted by a talking frog. He interviews cool gamers and game makers about things they adore. It’s fun of whimsy and puns and lasts about 7 – 10 minutes per episode.
If any of that interests you, please check it out:
Ok, just a quick update. As the only Art Teacher in my high school, I’ve made it a point to introduce table top rpgs to the student body. Now, this may seem a rather simple thing to do, however I assure you I’ve had my share of roadblocks. That being said, students run gaming sessions using Runquest 6 (Elric of Melnibone – raiding Isle of the Purple Towns), Dungeon World (A student designed campaign set in an Ancient Wizard’s keep), Monsters and Magic (B4 The Lost City), and a Fiasco group which just finished up De’ Medici. I have a steady group of students and most of them are not interested in the sports we have at the school, or any of the other clubs/groups – in essence they are sometimes marginalized or “the quiet ones”. Little do people know that these are some of the most passionate and driven students I’ve had the privilege to know. Just sharing with you all that table top rpgs are never out of style and there are still people who know that this kind of outlet for young minds is absolutely necessary. Thanks for listening if you’ve read this far. 🙂
In roleplaying games, particularly story games, I find people are reluctant to play their characters in a way that is either truly heroic or truly villainous. Most people will play to that gray area in-between. Their character might be a jerk, but they’re fundamentally a good person. Or, their character might be selfish and destructive, but they’re not truly evil. 9 times out of 10, I think this is the right move. It would get really boring, really fast, if every session had a mustache-twirling villain and a holier-than-thou hero. Unless you’re playing something that is inherently campy like, say, Lasers & Feelings, it’s probably going to be really off-putting to have players elevate themselves in one of those ways.
But sometimes it’s fun to watch players give themselves permission to be truly villainous or truly heroic. In the last two sessions of The Warren, we had a rabbit, Juniper, who was repulsively villainous. His opposite was Willow, a genuine heroine, and his match in every way. My instincts are to resist this sort of play, but the fiction developed in a way that made it feel right to me. This was a true heroine and a true villain, but they weren’t caricatures; they were characters whose circumstances pushed them to be exceptional opposites, and I loved watching it unfold.
Juniper started as a broken rabbit, marked by Death. In a critical scene, he was left to a terrible fate by the rest of the warren; an apparent end that was marked by high levels of terror and violence. And yet he survived. In fact, he believed he was spared by Death for the purpose of saving the warren from future destruction. As such, he had an almost theological belief in his rightness; whatever decision he made was correct, so long as it was for the good of the warren. This lead to plenty of deception and violence, and, ultimately, a scheme that saw him sacrificing an immature buck to an owl he hoped would fight alongside the warren in an upcoming turf battle with some other rabbits.
His opposite number was Willow, a mother who was unable to save her immature buck from Juniper’s twisted scheme. Now, it would be very easy to write this character off as the tropiest of tropes; the mama bear defending her cubs, right? But to do so ignores a couple of really critical components of the story. For a start, the warren had been having difficulty birthing new kits. The last doe to get pregnant lost all her kits during childbirth, and the warren was starting to dwindle. And it was through this frame we were able to understand Willow’s righteous fury. Certainly she had affection for the kit Juniper sacrificed, but in her big confrontation with him, when she bravely called him on the carpet in front of the rest of the warren, it was the twisted logic of sacrificing kits that she clubbed him with.
In the end, Juniper dropped his moral complexity for low, transparent villainy: an attempt to coerce Willow into mating with him as a way of keeping the peace within the warren. Willow rightly told Juniper to fuck off, leaving him to the tender mercies of the neighboring rabbits who had him under siege, and establishing a new home for her followers in another part of the forest.
There were a lot of terrific characters in our three sessions of The Warren, but Yoshi Creelman and David LaFreniere gave us a pair I’m not going to forget anytime soon; a hero worth rooting for and a villain worth despising. Their story was powerful and, frankly, uncomfortable. It wasn’t the sort of perfect role-playing we’re all supposed to engage in nowadays; the pristine, the safe, the unoffensive. But it was very, very fascinating.