In a PbP game of DW, we are currently fighting a goddess.

In a PbP game of DW, we are currently fighting a goddess.

In a PbP game of DW, we are currently fighting a goddess. The GM made this custom move and I wanted to see what the community thought of it.

Invincible

When you are so foolish as to attack a goddess directly, without taking advantage of an established opening, she deftly counters your feeble efforts and… (GM picks 1)

– Launches a lethal counterattack, what do you do?

– Dances past/around/away from/over to you, faster than you can blink

– Flicks your weapon from your grasp, sends you tumbling, stuns you, and/or otherwise shows her disdain for the inconsequential threat you pose

Gauntlet G+ Discussion Index

Gauntlet G+ Discussion Index

Gauntlet G+ Discussion Index

I was first drawn to this G+ group (and community) by mentions on Discern Realities of interesting RPG mechanic and theory discussions happening here.

Unfortunately, Google+ isn’t great for archiving this content. This seemed like a shame, so I spent a few hours indexing “high activity” discussion posts from yesteryear on a Google Docs sheet. By necessity I made a lot of arbitrary calls on what qualified as “high activity.” So the Google Doc can be edited by anyone in the community. If you see something missing, feel free to add it. I also hope the community will help me keep this updated as interesting new topics pop up. I’ve saved a backup copy so there is no worry that you might accidentally delete something.

The sheet currently has posts I’ve pulled from the entire history of both the “Our Games” and “How to Suck Less” categories. I haven’t looked at the other categories.

I hope you find this useful. There is a lot of great stuff in here.

On Gauntlet Episode 86 I mentioned that I used to play FFG’s SWRPG system with my boys when they were 3-4.

On Gauntlet Episode 86 I mentioned that I used to play FFG’s SWRPG system with my boys when they were 3-4.

On Gauntlet Episode 86 I mentioned that I used to play FFG’s SWRPG system with my boys when they were 3-4. Listening to the episode reminded me that I actually recorded, edited, and subtitled some of those sessions in a now abandoned attempt at an actual play series. Here is the link to Session 1 in case some of you might find it entertaining. Subtitles are fairly mandatory, and are only visible in Session 1 if watched on a computer.

They play as clone troopers who survived Order 66, and generally just want to jump over things and “pew them.”

https://www.youtube.com/watch?v=TGVeLMeTE0Y

Gauntlet MCs: What are your personal best practices for pre-session preparation?

Gauntlet MCs: What are your personal best practices for pre-session preparation?

Gauntlet MCs: What are your personal best practices for pre-session preparation? What do you focus on? You have 15 minutes to prep for a session, what do you do? (15 minutes is just to help set priorities. If you have limited time, what do you focus on?)

I’ve been working on a simple PbtA game designed to teach kids to lucid dream and overcome nightmares.

I’ve been working on a simple PbtA game designed to teach kids to lucid dream and overcome nightmares.

I’ve been working on a simple PbtA game designed to teach kids to lucid dream and overcome nightmares. I’ve recently finished a complete rewrite focused on accessibility and I’d like to share it with all of you.

Based on my experience with my dreamers, this version is fully playable. I still hope to hammer out the details and finesse the language, but for now I hope that this might inspire you to grab some dice tonight and explore your child’s imagination.

Note that the rules text assumes it is at the end of a book after a series of children’s stories designed to teach the fundamentals of lucid dreaming.

Current Public Version:

https://docs.google.com/document/d/1oDdHJr4eITFyPqva11zfmWOW2Zvwdln1jX67-x4cL9k/edit?usp=sharing

I wanted to share an AP report from a no-prep World of Dreams playtest session that I ran today for my son in the…

I wanted to share an AP report from a no-prep World of Dreams playtest session that I ran today for my son in the…

I wanted to share an AP report from a no-prep World of Dreams playtest session that I ran today for my son in the car on the way to school. I’m pretty happy with how it turned out.

The Dreamer set the dream in our house on Christmas Eve as our extended family is opening presents. He got a present from his aunt, and he decided it was a Lego x-wing. I shrunk him down to Lego figure size and he helped the Lego pilot and r2 unit build the ship. He climbed in and took off, blasting small holes in my living room with his lasers. He received a call on his conn that his brother was commanding a Lego imperial Gozanti-class cruiser upstairs in the play room and the good guys were requesting assistance. He flew upstairs to find that the cruiser and its escort of four tie fighters were attacking a good-guy Nexo Knight castle. He immediately attacked and defeated the tie fighters.

His brother piped in and said that he was calling for backup and that the Lego Death Star had arrived. I went with it, and the Dreamer called in support from the Rebel fleet. He led a squadron of fighters in an attack on the tie fighters launching from the Death Star. He then started the trench run with Darth Vader on his tail. He decided that the Wim* had taken the form of Darth Vader and that the Dreamer had to blow up the Death Star to defeat the Wim. He rolled boxcars on launching his torpedoes at the exhaust port and won the day.

Both of them cheered, and then my other son took a turn as the Dreamer.

* The Wim is a mischievous shapeshifting prankster who sends bad dreams to children and serves as the antagonist of every session of World of Dreams.

So one of my great joys in life is abusing the privileges of Gauntlet membership to make crowdsourcing posts:

So one of my great joys in life is abusing the privileges of Gauntlet membership to make crowdsourcing posts:

So one of my great joys in life is abusing the privileges of Gauntlet membership to make crowdsourcing posts:

There is a thing that inhabits the World of Dreams. It can take many forms. It sends scary dreams to children and only the Dreamers (who know how to Control the Dream) can stop it.

What is it called?

I’ve shared a few stories about my young kids playing dungeon world but today’s game triggered a game design…

I’ve shared a few stories about my young kids playing dungeon world but today’s game triggered a game design…

I’ve shared a few stories about my young kids playing dungeon world but today’s game triggered a game design question for me.

The Story: I was driving my 5 year old boys downtown and they said they wanted to play our dungeon world game. I started the story up from the last session and they informed me that I had missed a session and they caught me up. This was more than a bit surprising, but they explained they had played in mom’s car. Mom doesn’t participate in gaming at all, so I asked them to play without me so I could listen.

Through the filter of 5 year old silliness, they essentially traded off the GM role after every roll. The game went:

1. K sets the scene, “what do you do.?”

2. R acts triggering move.

3. They mutually agree on result of the move (they didn’t have dice)

4. R sets new scene, “what do you do?”

And the cycle continued.

So the question: Are there any PbtA hacks built for two players that follow this structure (but with dice)?

After their game, one of my boys also said: “Dad, dad! I think we may be the first people ever to play a game like this!”

“Son, let me tell you about a man named Gary…”

I was hoping to try out a crowdsourcing request: General ideas for things a PC can do on a naval ship or space ship…

I was hoping to try out a crowdsourcing request: General ideas for things a PC can do on a naval ship or space ship…

I was hoping to try out a crowdsourcing request: General ideas for things a PC can do on a naval ship or space ship in an emergency.

Examples:

Pilot: Evasive Maneuvers, Line up a Shot

Engineer: Damage Control, Boost Systems