I haven’t been active on here for quite a while, but I could really use the community’s help.

I haven’t been active on here for quite a while, but I could really use the community’s help.

I haven’t been active on here for quite a while, but I could really use the community’s help.

I was asked to run some Dungeon World for a new group (traditional roleplayers, who now use a diceless system, would be new to collaborative RPGs) that includes a blind member. I have never GM’d for a blind person before and I am a little concerned of how much DW relies on sight to navigate one’s class moves. I want to do everything not to make them feel like they are missing out on anything or have to memorize all their moves.

We would play online, over teamspeak as it is what this group is using now. I would rather stay with something they are used to, then introduce any new software, but maybe you know of any better blind friendly solutions for playing online?

But, the crux of my post is asking for advice for running DW or other PbtA games online for blind players. Anyone has experience with it?

Should I switch to something that does not rely on player moves as much, like World of Dungeons perhaps?

Thanks in advance,

Thoughts on using Beyond the Wall in Dungeon World.

Thoughts on using Beyond the Wall in Dungeon World.

Thoughts on using Beyond the Wall in Dungeon World.

After listening to episode 66 of The Gauntlet, I picked up “Beyond the Wall and Other Adventures” to check out how the game approached the local (as in non-travel based) adventures. I am not an OSR player, but I do use a lot of stuff from OSR games in Dungeon World. And this game has loads of great stuff that I can use in DW. I was so impressed that I picked up the supplements.

First is the character generation. It is a lifepath system that generates standard D&D attributes. It is a quick take on lifepaths with only few tables to roll on after you choose your “playbook” which is a general description of what you did before the character started adventuring (things like self taught mage, or a new town guard) I am definitely planning on tweaking it to use in DW.

The character generation feeds world building, as the players are building their home village/town as their are building their characters. In roughly every other step of char gen, you add a location or an NPC to the town. This makes the base town feel much more alive and close to the characters.

Then you have the scenario packs, that take from the narrative created earlier (PCs, NPCs, locations and items) and generate a simple plot. Then it adds some random tables for events that can take place during the adventure.

All together it makes for a great zero-prep game that plays a little differently than your traditional adventuring party, going from place to place.

If you want to add some OSR to your Dungeon World, you should definitely check Beyond the Wall. I am actually so impressed that I am thinking of making a “local adventures” supplement for DW with lifepaths and hometown generator.