Andy Hauge Michael G.

Andy Hauge Michael G.

Andy Hauge Michael G. Barford and I had a fantastic time with Microscope! We did something a little different with our game and decided that this session would be about the rise, fall, and legacy of an empire in a low magic fantasy setting. We had giant man-made water craft the size of several small islands, tribes cultivating dangerous spore-producing mushrooms, and a metal that fell from the sky that was lighter than water.

The part I want to highlight that was different than my other experiences was that we had almost all the action in this fantasy setting, but then occasionally would go to our “End of the bookend” period that we used as a modern, contemporary setting. This was amazing as it gave us a chance to step back and watch a scene of people in a modern era at a museum looking at objects from the past and reading about them, and sometimes the information from their history books was dead wrong to what happened in the past. We did not use this tactic often but it added a richer sense of the process being a part of history.

Also at the end we discussed what games we would want to play in the world we created. We discussed In a Wicked Age, The Adventures of Baron Munchausen, and others. What do you all think are good games to dive into your Microscope generated worlds?

Again, a big thanks to my players, Michael (a first time Hangouts player!) and Andy!

12 thoughts on “Andy Hauge Michael G.”

  1. Really an incredible game. I wish we had three more hours to pour into it, haha. Yeah, I really loved the framework and the “museum” – it has caused me to question facets of our own mundane history that, with a little creativity, could have their own fantastical alternatives. Looking forward to playing more games with you folks!

  2. Really an incredible game. I wish we had three more hours to pour into it, haha. Yeah, I really loved the framework and the “museum” – it has caused me to question facets of our own mundane history that, with a little creativity, could have their own fantastical alternatives. Looking forward to playing more games with you folks!

  3. My favorite game to play in a Microscope-generated world is my own Spectrum Time Travel RPG. I like not having to limit a follow-up game to any one period of the Microscope chronology, but having time travelers jump to any point in that established history and start changing things. And when they do change events in the past, the Microscope timeline helps all players see the possible ripple effects of that change into the future. It’s a good fit. drivethrurpg.com – Spectrum

  4. My favorite game to play in a Microscope-generated world is my own Spectrum Time Travel RPG. I like not having to limit a follow-up game to any one period of the Microscope chronology, but having time travelers jump to any point in that established history and start changing things. And when they do change events in the past, the Microscope timeline helps all players see the possible ripple effects of that change into the future. It’s a good fit. drivethrurpg.com – Spectrum

  5. Allan Dotson oh interesting. You could even combine that with the Microscope Explorer game called Echoes. It allows you to manage the ripple effects of such changes. (I was just reading about that variant last week.)

  6. Allan Dotson oh interesting. You could even combine that with the Microscope Explorer game called Echoes. It allows you to manage the ripple effects of such changes. (I was just reading about that variant last week.)

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