We’re two sessions into our series set in Yoon-Suin by David McGrogan, and I’m really enjoying it so far!

We’re two sessions into our series set in Yoon-Suin by David McGrogan, and I’m really enjoying it so far!

We’re two sessions into our series set in Yoon-Suin by David McGrogan, and I’m really enjoying it so far! I’ve taken a page out of Tom McGrenery’s book and am using John Harper’s World of Dungeons to run it, rather than one of the D&D clones the setting assumes you are using. It works great! WoD is a pretty terrific stand-in for basic D&D, actually, and because it’s PbtA, I’m personally very comfortable running it.

We’re only doing four sessions, so we may not get to learn what kind of legs WoD has long-term, but for now, I’m really digging our story and the characters, and Yoon-Suin is a really fun setting to explore. Big thanks to the players: Fraser Simons Chris Wiegand steven watkins and Jørund Kambestad Lie.

12 thoughts on “We’re two sessions into our series set in Yoon-Suin by David McGrogan, and I’m really enjoying it so far!”

  1. As much as I love a good Dungeon World move, there are days when they all get a bit much for me and I want something more basic and open like World of Dungeons. (Hence my interest in things like TBH and my S&S hack of L&F.) It seems like DW moves can get out of hand similar to D&D 3.x feats did.

  2. As much as I love a good Dungeon World move, there are days when they all get a bit much for me and I want something more basic and open like World of Dungeons. (Hence my interest in things like TBH and my S&S hack of L&F.) It seems like DW moves can get out of hand similar to D&D 3.x feats did.

  3. Ray Otus I probably wouldn’t go so far as comparing DW moves to 3.5 bloat, haha, mostly because half the time in DW you are only engaging the Basic Moves. But yeah, WoD’s stripped down approach is fun.

  4. Ray Otus I probably wouldn’t go so far as comparing DW moves to 3.5 bloat, haha, mostly because half the time in DW you are only engaging the Basic Moves. But yeah, WoD’s stripped down approach is fun.

  5. Yep. The similarity is that third parties and players often add broken and redundant moves to the DW canon, or try to, in the way that people did to D&D under the OGL. There’s where the bloat happens. The D&D 3.x core books really had a manageable number of feats. Also, I have always compared moves and feats in my head because feats had (unexpressed) fictional triggers in the same way that moves have (overt) fictional triggers. E.g. When you shoot at point blank range (Point Blank Shot). When you mow down lesser foes (Cleave). When you spend time chanting spells over a useful piece of gear, etc.

  6. Yep. The similarity is that third parties and players often add broken and redundant moves to the DW canon, or try to, in the way that people did to D&D under the OGL. There’s where the bloat happens. The D&D 3.x core books really had a manageable number of feats. Also, I have always compared moves and feats in my head because feats had (unexpressed) fictional triggers in the same way that moves have (overt) fictional triggers. E.g. When you shoot at point blank range (Point Blank Shot). When you mow down lesser foes (Cleave). When you spend time chanting spells over a useful piece of gear, etc.

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