I just finished reading through the Cosmic Patrol game book.

I just finished reading through the Cosmic Patrol game book.

I just finished reading through the Cosmic Patrol game book. I have to say that I absolutely enjoyed digging through this. I guess this isn’t the kind of game I was expecting from Catalyst Game Labs. The mechanics seem rather easy and I very much enjoy the flavor. I can see myself running this very soon! Anyone out there played this yet?

http://www.amazon.com/Cosmic-Patrol-Catalyst-Game-Labs/dp/1936876108/ref=sr_1_1?ie=UTF8&qid=1390173608&sr=8-1&keywords=cosmic+patrol

4 thoughts on “I just finished reading through the Cosmic Patrol game book.”

  1. Cosmic Patrol is (ahem) out of this world. I played a session with Rob Ferguson Kerry Harrison and Alan Schwing  back in September. I think there are some pictures on here, which you can search to find. 

    As for the game itself, here’s the thing: the rules are mostly garbage. But I got the impression as we played that this was on purpose. We were having so much fun, and a lot of that fun came from using the drama point currency (I can’t remember the actual name of it) to just bypass the main rules and tell an awesome story. It’s as if the other rules were there for the express purpose of being ignored. 

    An awesome thing about this game: the rotating GMs. It is an amazing idea for a game like this, and it made our session a real blast. In fact, it’s a concept that has legs for lots of different games. I think Rob is incorporating it into our upcoming Ghost Lines game. 

  2. Cosmic Patrol is (ahem) out of this world. I played a session with Rob Ferguson Kerry Harrison and Alan Schwing  back in September. I think there are some pictures on here, which you can search to find. 

    As for the game itself, here’s the thing: the rules are mostly garbage. But I got the impression as we played that this was on purpose. We were having so much fun, and a lot of that fun came from using the drama point currency (I can’t remember the actual name of it) to just bypass the main rules and tell an awesome story. It’s as if the other rules were there for the express purpose of being ignored. 

    An awesome thing about this game: the rotating GMs. It is an amazing idea for a game like this, and it made our session a real blast. In fact, it’s a concept that has legs for lots of different games. I think Rob is incorporating it into our upcoming Ghost Lines game. 

  3. Jason Cordova I really liked the idea of the rotating GM as well. It seemed like it could really keep the narrative juices flowing. The rules themselves were so sparse and vague that it seemed clear to me that the narrative was the root of the fun. In regards to the Plot Points (I forget exact name), the fact that you get a new one at the start of your turn if you are out tells me specifically that the rules are really meant to be superseded by player driven narration and that the chips are supposed to be constantly flowing. I’m glad to see that your experience pretty much confirms what I expected. I can’t wait to try this out.

  4. Jason Cordova I really liked the idea of the rotating GM as well. It seemed like it could really keep the narrative juices flowing. The rules themselves were so sparse and vague that it seemed clear to me that the narrative was the root of the fun. In regards to the Plot Points (I forget exact name), the fact that you get a new one at the start of your turn if you are out tells me specifically that the rules are really meant to be superseded by player driven narration and that the chips are supposed to be constantly flowing. I’m glad to see that your experience pretty much confirms what I expected. I can’t wait to try this out.

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